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If you ask me whether Jet Rider 2 is challenging then I would have to say yes. But is it fun? Not really. Imagine playing a game like Cool Boarders 2 and all of the tracks were set on those mountainousness regions where with one slip you fall off, over and over again. It can be that frustrating. With a great deal of skill you can build up a commanding lead only to be dismounted by an accidental collision with a stray rider who is heading towards you in the opposite direction. If you enjoy that sort of thing then surely you can flip your vehicle around in any racing game and drive head first into oncoming traffic rather than be subjected to this during standard gameplay.
Jet Moto 2 may not be a revolutionary rewrite of the JetSki racer, and it may not surpass its predecessor in terms of adrenaline-pumping power, but it comes pretty close. A more-than-worthy follow-up, its ten new tracks mean more action, more speed, and a lot more fun.
Gegenüber dem ersten Teil ist die Grafik noch verbessert worden‚ und auch die Unterstützung von Sonys Analog-Stick sorgt für helle Freude. Das
gesamte Geschehen ist aber immer noch mehr auf Action und Spannung ausgelegt als auf ein realistisches Rennen, wie z.B. bei Wave Race 64 oder Total Drivin‘. JR 2 kann aber im Vergleich zur Masse der Racer sehr gut abschneiden und fährt daher in die höheren Gefilde der Prozentskala. Bei einer weiteren Fortsetzung sollte man aber den sich teilweise schnell ändernden Streckenverlauf nicht mehr so extrem machen, damit auch Anfänger damit zurechtkommen. Nichtsdestotrotz ist JR 2 ein abwechslungsreiches Game, daß sich von der Masse abheben kann und mit dem Zwei-Spieler-Modus für Dauermotivation sorgen kann.
To conclude, I want to recommend an alternative way of approaching Jet Moto 2, which my friend Dave discovered and calls "free-styling." With this approach, instead of trying to win races, you try perform tricks and special maneuvers off the jumps and magnetic grapples. The game's programmers may have planned for this in the stunt course, but some of us couldn't get that far. Therefore, free-styling on the earlier courses can provide a refreshing change from racing the same tracks over and over again.
I must say that while I enjoyed playing Jet Moto 2, for me it doesn't represent a big enough leap forward over its predecessor. It's more like Jet Moto 1.5. It's fun, it's fast and it's playable, but it's just not different enough -- I definitely had a feeling of deja vu when playing it. And because of that it fails to supply the sheer thrills and spills of games like F1 Championship Edition and V-Rally, which really do feel like cutting-edge games.
That being said, I did have high hopes for the sequel to the first Jet Moto, which, despite its numerous sins, did show promise. I mean, how could you not like a game that featured hoverbikes shooting over the most violently bizarre racetracks this side of Motor Toon GP? How disappointed I was then, to see Jet Moto 2. A game so bereft of any real innovation, it hardly deserves to be called a sequel.
Le premier Jet Rider n'avait pas laissé un souvenir impérissable dans l'esprit des joueurs, cette suite ne dérogera malheureusement pas à la règle malgré ses nombreux tracés et son mode multi-joueurs. A oublier sur le linéaire poussiéreux de votre magasin préféré.
The Video Game Critic
But like the first game, the scenery looks awful and the tracks are hard to navigate until you memorize the layouts. The soundtrack is pretty good, but the process of saving your progress is needlessly complicated. All in all, Jet Moto 2 was such an ordeal to play that it actually brought down my grade for the first Jet Moto (and maybe those yet to come).