User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (13 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
81
PSX Nation (May 02, 2001)
With the addition of the 'Striker' assistance, dozens of classic SNK characters and loads of extra goodies (sketches, artwork, hidden characters), "The King of Fighters '99" is a steal for the $10 it's being sold at. The one-two punch of this brawler and "Metal Slug X" has finally brought a smile to the faces of SNK fans still morning the loss of the NeoGeo Pocket.
80
PSM (Feb, 2001)
The only serious problems with '99 (besides lack of innovation and graphics), are more the result of PS limitations. The loading times are very annoying between character changes, and the PS pad really, really sucks. If possible, play this game on your PS2 with an arcade stick. Anyone looking for an old-school fighter with lots of depth and variety should give this one a try.
80
NowGamer (Mar 23, 1999)
Combat is essentially quite similar to the Street Fighter games, although over the years SNK has honed its prowess in this genre to a fine art. Thus you can expect all the trimmings that are usually associated with the best titles in the genre: projectile attacks, double jumps, counters and of course combos. The graphics have lost a few frames of animation in their transition from the arcade, but otherwise this is a sweet conversion.
70
King of Fighters is viewed by many as the poor man’s Street Fighter, but if you were to say that to a fan, they would surely have more than a word or two to say about that. For anime fans, the nice thing about the series is that it has always stuck to its cell-based animation, but over the years, KoF hasn’t really benefited from large budgets like the Street Fighters series, and its animations show some age. The fighting, on the other hand, has always been fresh, with plenty of moves to master and combos to unleash. When you put the whole package together, however, KoF comes up short. The new Striker combos are a nice touch, and all the art to unlock is interesting to look at, but this game certainly isn’t heading in a new direction or doing anything impressive. Fans of the series will be happy to get a new version, but SNK really needs to expand this game if they want to make a ground-breaking fighter. As it is, this game is just KoF status quo.
70
GamePro (US) (Dec 21, 2000)
The mode simply doesn't fit in the King of Fighters series, though, and is more of a novelty than a game mode. The sounds and animations of the Neo Geo were apparently too much for the PlayStation to handle, and the quality is significantly lower. Load times also bog down the PlayStation version, making an excellent arcade fighting game a PSX rental, at best. Hardcore fans should note it includes an art gallery and color edit mode which are really nice bonuses for SNK die-hards.
70
GamePro (US) (Dec 21, 2000)
King of Fighters '99 is a year or two late, but still a fine specimen of a fighting game. The home version tries to spice up the standard three-on-three-plus-strikers formula from the arcade version by adding a Single play mode. Two fighters-one active, one a striker-fight their way through the rest of the cast in an old school best-of-three brawl. The mode simply doesn't fit in the King of Fighters series, though, and is more of a novelty than a game mode. The sounds and animations of the Neo Geo were apparently too much for the PlayStation to handle, and the quality is significantly lower. Load times also bog down the PlayStation version, making an excellent arcade fighting game a PSX rental, at best. Hardcore fans should note it includes an art gallery and color edit mode which are really nice bonuses for SNK die-hards.
61
GameSpot (Dec 13, 2000)
The King of Fighters '99 for the PlayStation is a fairly good port in and of itself, especially considering the limitations of the aging PlayStation hardware. It features all of the background stages of the original game, as well as the full arranged soundtrack. Unfortunately, the game's voice samples are distorted and the animations are short a few frames. Otherwise, it's a decent port - but it's a decent port of an inherently disappointing game.
61
GameSpot (Dec 13, 2000)
The King of Fighters '99 for the PlayStation is a fairly good port in and of itself, especially considering the limitations of the aging PlayStation hardware. It features all of the background stages of the original game, as well as the full arranged soundtrack. Unfortunately, the game's voice samples are distorted and the animations are short a few frames. Otherwise, it's a decent port - but it's a decent port of an inherently disappointing game.
50
Video Games (May, 2000)
Mit den Ladezeiten (jeder Kämpfer, jedes Menü, jeder Victory-Screen, jede Zwischensequenz) konnte man ja fast schon rechnen. Aber dass die SNK-Stars (sechs fetzige Neuzugänge) derart hölzern agieren würden, war wirklich nicht abzusehen. Vor allem bei den Pro- und After-Fight-Posen wurde mächtig gekürzt und auch die Duelle selbst verlieren mit den Animationen auch den Großteil ihres Charmes. Dass noch dazu die Musik und sämtliche Soundeffekte und Sprachsamples blechern und dumpf klingen, legt die Vermutung nahe, dass SNK auch noch Teile des Sound-RAMS für Animationen abgezweigt hat. Diese Version besorgen sich nur Leute, die weder ein Neo Geo (CD) noch ein Dreamcast haben - ein Glanzstück der Beat‘em-Up-Kunst ist‘s wahrlich nicht geworden.
50
The only really big new thing is that you can bring a fourth character along, whose only purpose is to be activated for Striker moves that heal the player or spring a nasty attack on your enemies. Unfortunately, you can usually see the moves coming from a mile away, making them more of a novelty than a deadly new maneuver. I'm sure thousands of loyal fans will go out and buy this game the second it hits the stores, but I don't really see the point.
50
There is a certain charm to the old-school fighters. Maybe it's just that once you become intimately familiar with a fighting game, you never really lose your mastery when the next sequel comes around the bend, no matter how many new moves and characters it has. Unfortunately, I can't recommend King of Fighters '99 to anyone but the most dedicated KoF fan.