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Capcom fans who have yet to shell out for the "arcade perfect" port on the Dreamcast will find something new and just as entertaining here. It's not arcade perfect nor does it try to be. MvsC on PSX feels like a whole new game and considering the circumstances it's impressive. To say the least, I never thought I would see this game on PlayStation. A nice and pleasant surprise.
Yes, the whole shebang is like laxative lightning but occasionally frames of animation tend to disappear giving the more impressive of the moves a fractured feel about them. Not to worry though! If you have an insatiable appetite for men in daft suits and bouncy breasted beauties wrestling, you’d be hard pushed to find a better venue than the Capcom games.
I think that this game, despite major flaws, is a keeper. The cast of characters is so damn good, and the team-ups and possible fight scenarios are just unbeatable. And don't forget that even though there are only 15 main characters to choose from, there are about 30 more who can come in as team-up characters. This roster is also filled with unexpected classic Capcom and Marvel characters. To me Marvel Vs. Capcom is an average game, but the lineup is golden. And for that I alone it's worth buying.
MvC is easily the most complex of the versus titles, so depth certainly isn't an issue. In fact, the addition of several new types of team attacks and special moves helps to provide this Street Fighter title with just enough extras to warrant a purchase. Still, we think it's time for Capcom to take the series in a whole new direction. No matter how hardcore you are about the games, they are really starting to feel like just more of the same.
The overall appeal is the 'What if?' aspect of the game. I loved selecting the Hulk versus Zangief in a battle of brawn, or Captain America versus Captain Commando for the true rights of the Captain name. I am a fan of crossover games, but compared to previous titles, this fell a little short. It seems that this title was going for name recognition. High expectations from a universe of possibilities. Maybe next time they will get it right.
If you've played any of Capcom's 2D fighter CPS2-to-PlayStation conversions lately, then you already know what to expect from the PlayStation version of Marvel vs. Capcom. While the arcade (and, subsequently, the arcade-perfect Dreamcast conversion) supplied a four-fighter tag-team battle, the PlayStation's RAM limitation limits the battle to two fighters. Also, many frames of animation have been chopped out, particularly those for larger characters.
All Game Guide
Marvel vs. Capcom: Clash of Super Heroes is a mildly enjoyable 2D fighter that could have been much better. Its potentially exciting concept is hurt by its small number of playable characters and the hardware limitations of the PlayStation. Fans of the Arcade version should check out the Dreamcast translation instead.
Le concept est simple : on prend les conversions qui étaient réussies sur Saturn, et maintenant sur Dreamcast, on en fait une adaptation Play, qui est systèmatiquement loupée, n'ayons pas peur des mots.
Sicher darf man davor ausgehen, dem die Lizensierung der Marvel-Charaktere einen gigantischen Betrag verschlingt, aber warum versucht Capcom nicht endlich mal den Jungs eine Spielumgebung zu spendieren, wie sie beispielsweise Biohazard liefert? Es reicht langsam wirklich nicht mehr aus, eine Standard-Engine immer wieder umzumodellieren und einen Teil nach dem anderen auf den Markt zu werfen. Vielleicht funktioniert das in Japan, aber die kaufen auch noch ganz andere Sachen.