User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (18 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PSX Nation (Feb 15, 2000)
Capcom fans who have yet to shell out for the "arcade perfect" port on the Dreamcast will find something new and just as entertaining here. It's not arcade perfect nor does it try to be. MvsC on PSX feels like a whole new game and considering the circumstances it's impressive. To say the least, I never thought I would see this game on PlayStation. A nice and pleasant surprise.
NowGamer (Jan 31, 2000)
Yes, the whole shebang is like laxative lightning but occasionally frames of animation tend to disappear giving the more impressive of the moves a fractured feel about them. Not to worry though! If you have an insatiable appetite for men in daft suits and bouncy breasted beauties wrestling, you’d be hard pushed to find a better venue than the Capcom games.
IGN (Feb 10, 2000)
I think that this game, despite major flaws, is a keeper. The cast of characters is so damn good, and the team-ups and possible fight scenarios are just unbeatable. And don't forget that even though there are only 15 main characters to choose from, there are about 30 more who can come in as team-up characters. This roster is also filled with unexpected classic Capcom and Marvel characters. To me Marvel Vs. Capcom is an average game, but the lineup is golden. And for that I alone it's worth buying.
PSM (Mar, 2000)
MvC is easily the most complex of the versus titles, so depth certainly isn't an issue. In fact, the addition of several new types of team attacks and special moves helps to provide this Street Fighter title with just enough extras to warrant a purchase. Still, we think it's time for Capcom to take the series in a whole new direction. No matter how hardcore you are about the games, they are really starting to feel like just more of the same.
The overall appeal is the 'What if?' aspect of the game. I loved selecting the Hulk versus Zangief in a battle of brawn, or Captain America versus Captain Commando for the true rights of the Captain name. I am a fan of crossover games, but compared to previous titles, this fell a little short. It seems that this title was going for name recognition. High expectations from a universe of possibilities. Maybe next time they will get it right.
Video Games (Apr, 2000)
Ob man sich diese Umsetzung nicht lieber gespart hätte? Wenn schon im Vorfeld bekannt ist, dass entscheidende Gameplay-Elemente wie das spontane Wechseln des Kämpfers und gleichzeitiges Rufen der Special Charaktere aus Speicherplatz-Gründen gestrichen werden müssen, wird dem Spieler unter dem großen Namen ein gehörig abgespeckter Prügelspaß geboten, der in keinster Weise noch das Flair des Originals versprüht. Es bleibt ein gutes Standard-Capcom-Beat'em-Up ohne Überraschungseffekte, aber mit vielen Kämpfern, von denen jedoch 20 Stück nur im recht langweiligen Crossover-Modus (ihr kämpft stets gegen eure Alter Egos) zu steuern sind. Wer einen der im Text genannten Vorgänger schon im Regal stehen hat, kann sich diesen Nachfolger also ruhigen Gewissens sparen – es sei denn, er kauft sich die voll ausgestattete DC-Version. Zur schlechten PAL-Umsetzung kein Kommentar.
GameSpot (Feb 14, 2000)
If you've played any of Capcom's 2D fighter CPS2-to-PlayStation conversions lately, then you already know what to expect from the PlayStation version of Marvel vs. Capcom. While the arcade (and, subsequently, the arcade-perfect Dreamcast conversion) supplied a four-fighter tag-team battle, the PlayStation's RAM limitation limits the battle to two fighters. Also, many frames of animation have been chopped out, particularly those for larger characters.
Marvel vs. Capcom: Clash of Super Heroes is a mildly enjoyable 2D fighter that could have been much better. Its potentially exciting concept is hurt by its small number of playable characters and the hardware limitations of the PlayStation. Fans of the Arcade version should check out the Dreamcast translation instead.
Player One (Jan, 2000)
Le concept est simple : on prend les conversions qui étaient réussies sur Saturn, et maintenant sur Dreamcast, on en fait une adaptation Play, qui est systèmatiquement loupée, n'ayons pas peur des mots.
Mega Fun (Apr, 2000)
Sicher darf man davor ausgehen, dem die Lizensierung der Marvel-Charaktere einen gigantischen Betrag verschlingt, aber warum versucht Capcom nicht endlich mal den Jungs eine Spielumgebung zu spendieren, wie sie beispielsweise Biohazard liefert? Es reicht langsam wirklich nicht mehr aus, eine Standard-Engine immer wieder umzumodellieren und einen Teil nach dem anderen auf den Markt zu werfen. Vielleicht funktioniert das in Japan, aber die kaufen auch noch ganz andere Sachen.