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SummaryAmazing to experience on a PSX.
The GoodYou say it has WWII in it, and it's a first-person shooter, and I'm there. I remember years after Wolfenstein 3D how I yearned to see some WWII game as a FPS in hope to experience WWII more closely than I did in zombified Wolfenstein. First in a row that I embraced was Mortyr, though it wasn't WWII based only, and for some reason, it didn't goot me hooked alright.
Years after, I got my first console ever, a PS2, and my first game to work on it was MOHU. Due to games being cheaper for PSX, I got myself this one insted of some which I later added to my collection, and the moment I started it, it got me real-time. Sure, it would be silly to even try and compare it to PC graphic or similar games of a genre, but what it achieved on a simple PSX really amazed me. If for a fact I never thought of that console as being anything advanced at all. To me, it was just another white plastic box soon to be forgotten.
This games leads you through the entire WWII (and some unwanted more) throughout the role of a young rebel female heart, starting on the streets of paris and doing small missions such as trying to escape alive out of the city with just your gun, to later missions that require of you to sabotage V2 rocket compound, destroy weapon factories, shoot some evidence, disguise as a journalist and what all not. There is no driving vehicles from the side of a player, but some surprises on a variation do exist, but that's for you to experience if intrigued enough.
Weapon arsenal doesn't vary to extremely much but to the major need, a pistol, a shotgun, sniper rifle, machine gun, advanced machine gun, bazooka and hand grenades. Most of that is german weapon which you'll take from enemy troops you outsmart or outkill.
This game possesses great music that won't go unnoticed, and the atmosphere will live up to its full bloom due to that background effect. Sounds aren't anything extraordinary, but you'll be able to rely on sounds, like hearing the sound of straying bullets or an incoming german motorized patrol.
One of the nicest things to see in this game goes to an AI of enemy troops. Whereas your allies are made dumb, your enemies gained on being rather smart on occasion. Jumping across the walls, and hiding from your gunfire not always crazily rushing to kill you but waiting for an actual opportunity. If you throw a grenade near them, they will even try to pick it up and throw it back atcha. I mean, how good is that? Person like me sure appreciates being outsmarted by my opponents on such an intriguing non-cheating kinda way. Also nice touches such as when killing the soldier he will start shooting around while falling, managing to do harm to both you and/or his comrades. But so it wouldn't be just soldiers you deal with, there'll be shepherds, tanks, trucks, motorcycles, turrets, and even fighter planes, though some will just be to bomb you without giving you a hope for retaliation.
Game covers a lot of WWII conflicts, from early europian to african and ending war ones. If something you won't ever be, that's being bored of repetition. No siree. This game will give you what you paid for to get.
The BadAs with all the games that start well (can you say 'Wolfenstein'), this one as well has to add something to ruin the entire setting of a game - knights, zombies and robots. The latter look like they're some sort of troopers that just came out from an early North & South war.
Whereas you can smoothly pass through almost all the stages of the game, with more or less trouble, the last stage is simply too tough. Not impossible, but I don't see the need of making a sole end of the game tough. It may only frustrate player who will then give up on the game. I cannot understand those that like passing hard ending feeling so happy to do so. They can select level of difficulty instead, 'cos why making just the sole ending hard. To hide some super ultimate CG which isn't there? Naah, it's a crap to make such endings, period.