Mega Man X3 (PlayStation)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 4.1
Overall User Score (8 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Random Access
Mega Man X3 isn't a terrible game as a standalone title, but by comparison to what came before it, the game seems to fall short. The shortcomings are even more apparent in this supposed "port". Maybe it's the grittier graphical style and the subpar soundtrack, or maybe it's the blisters on my thumbs talking. X3 isn't a step forward in the series, but it's not necessarily a step backward either. It's more like Capcom decided to take a breather on a park bench rather than finish the race. It's one of the least accessible games of the series, both from a skill perspective and from a literal perspective (it had the lowest print run of the original trilogy, and only recently has it become available on the Virtual Console). Mega Man X3 is only for those who have a serious affection for the series, but casual players would be better off with a different entry point.
Fun Generation
Zusammenfassend hinterläßt Mega Man einen ziemlich öden Nachgeschmack, Capcom hätte schon beim letzten 16-Bit-Teil etwas innovativer arbeiten können. Mega Mans Einstieg ins Next Generation-Zeitalter derart billig zu inszenieren, während andere Firmen ihren Vorzeige-Charakteren bombastische Auftritte verschaffen, läßt auf zunehmende Lethargie in der Entwicklerabteilung schließen.

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