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Critic Reviews

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GameGenie (1999)
You should go out and this game. It is a definite challenge but well worth it. Once you get the hang of it, your hand eye coordination will go through the roof. It's a good thing. Then you'll be able to take on the world, or another version of this classic a decade or two down the road.
IGN (Dec 15, 1999)
Most previous attempts by companies to take an old game and create a new 3D game based on it have ended in failure. Games like Frogger come to mind. Typically, the game is given a new 3D shell, but none of the play mechanic features, which made the original game a classic, come with the new-fangled package. Thankfully, Hasbro has succeeded in not only giving a classic some new threads, but also enhancing its already solid play mechanics. Bravo.
Video Games (Nov, 1999)
Großer Minuspunkt bei Missile Command ist, wie auch beim in der letzten Ausgabe getesteten Pong, wieder einmal die Steuerung. Ob nun mit Stick oder D-Pad - das Anvisieren der Raketen gestaltet sich als schwammige Angelegenheit.
PSM (Feb, 2000)
In the end, Missile Command is a mediocre effort that could've been a lot more fun if it had better control, better weapons, and had stuck more faithfully to the sights and sounds of the original coin-op. Even the most seasoned retro fanatics will have a hard time liking this one.
GameSpot (Dec 21, 1999)
Like virtually all classic games that have been reborn on current consoles, Missile Command not only feels drastically different from the original arcade game, but it also fails to make much of an impression as a game of its own. Unfortunately, the horrible control doesn't save the newest version of Missile Command from its own bland, tired gameplay. In the end, Missile Command is just another piece of proof that remakes are never as good as their originals.
NowGamer (Nov 30, 1999)
For old codgers out there who remember shoving their shillings into arcade machines after school this might serve to rekindle a distant memory of long forgotten summers and stolen kisses, but don’t count on it, most people would rather drink congealed dog vomit than play this.
The Video Game Critic (Jan 19, 2000)
The Ultimate version is supposed to take Missile Command to the "next level", with a larger, scrolling screen that necessitates a radar display. Enemy ships can now distract you by flying in low to steal your missiles, and after every few rounds you face a large mother ship "boss". Ultimate looks great and controls fine, but still isn't very fun. Where's the original arcade version? That's better than both of these combined! For real Missile Command action, check out the Atari Collection packages.
Mega Fun (Nov, 1999)
Die Grafik wurde gegenüber dem Oldie zwar sichtlich aufpoliert, vor allen im Ultimate Modus, in dem ihr sogar einige für diese Verhältnisse nette FMVs zu Gesicht bekommt. Aber wo blieben die Neuerungen in Bezug auf das Spielprinzip? Wenn den Machern außer einem Zweispieler- und Ultimate-Modus, in dem ihr bestimmte Regionen vordem atomaren Overkill bewahrt, nichts einfällt, so lässt dies nur einen Schluss zu: Finger weg von Oldies, die einen ganze Generation geprägt und so manche tiefer gehende Titel von heule erst möglich gemacht haben. Nur für Freaks!