According to Douglas TenNapel
, The Neverhood
required 3.5 tons of clay and was comprised of 50,000 frames of animation. The production took five animators over a year to complete the game.
The animators used traditional stop action cameras and digitized the analog film to maximize the quality of the photography.
Steven Spielberg was a big fan of Earthworm Jim, and requested that Douglas TenNapel, creator of the character, design Klaymen in a similar fashion.
The Japanese Playstation version has a flew slight changes. First up, the speed of the game has been doubled. Klaymen walks around the 2D scenes much faster. The walkaround sequences are now much faster also.
The Hall of Records scene (that's the 10-or-so minute walk back and forth across the whole world with the history written on the walls) has been removed completely, probably because it would take too long to translate all of it into Japanese. But, you can still look out the window at the end of the room and see that you have crossed half of the whole world.
When you're in the open square with the house with the letter H on it, go inside and solve the puzzle. Keep trying until you get it. Go past the disk-reading machine and leave the lights off in the long, long hallway. Go all the way to the end to the window, and look at the bottom-left corner of the screen. That is Mark Lorenzen
's name, one of the designers.
Although considered a kid-friendly game, The Neverhood still received a Teen rating from the ESRB for Comic Mischief and Mild Animated Violence.
This was the one of the first games designed to run under DirectX. It came with the DirectX 3.0 install. The game would run under Win NT.
In December 2001, The Neverhood
's official website was taken down. The president of Boomerang Studios saved it for the team and uploaded it to www.neverhood.co.uk in January 2002.
Information also contributed by
Tiger Frampton and
- Computer Gaming World
- May 1997 (Issue #154) – Special Award for Artistic Achievement
- World Animation Celebration
- 1997 - Best Production for a Video Game