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If you liked Soviet Strike then you’re going to love this, as it is basically more of the same sort of stuff with added trickery and re-jigging, although perhaps it isn’t quite as challenging as it could have been. We found that some campaigns tended to peak in the middle and trail off towards the end rather than build a steady level of difficulty that reaches fever pitch at the climax. Still Nuclear Strike is a very challenging and well thought out game that will keep you riveted for weeks.
Being a Strike fan myself I really enjoyed the new features. You feel invincible in the Harrier jet and, with care, you probably are. The tanks and scud launchers were fun but if you played around with them for too long the mission would certainly be lost. The only complaint I could envisage from veterans is that it's all over a little too fast. Don't get me wrong, each campaign should take hours to finish and you could always go back for more of the same, but I completed the whole game within a week.
Als hilfreicher Einfall ist der
eingebaute „Waypoint-Pfeil“ (im Kompaß integriert) zu bezeichnen. Hiermit behaftet Ihr immer die Übersicht und wißt somit ziemlich präzise, in welchem Abschnitt sich das nächste Ziel befindet. Dadurch spart Ihr Euch eine Menge Ärger bei zeitkritischen „Search & Destroy“-Missionen. Trotzdem, ein sehr intelligenter Levelaufbau und das ausgezeichnete „Wargame“-Ambiente spornen einen immer wieder an, in der Kampagne ein Stückchen weiterzukommen. Das ausgeklügelte 3D-System der Entwickler erlaubte es nicht nur, fotorealistische Polygon-Flächen in atemberaubender Geschwindigkeit darzustellen, sondern gestattet zudem ein effektvolles „Light Sourcing“, was an bewegten 3D-Objekten wie z.B. bei Gebäuden oder Panzern sehr schön zur Geltung kommt. Bleibt abschließend zu sagen, daß EA mit Nuclear Strike einen in allen Punkten verbesserten Nachfolger präsentiert, der einen wieder nächtelang an den Bildschirm fesselt.
Overall, Nuclear Strike is a winner. Electronic Arts put a lot of work into this one. I must admit I was skeptical at the sight of yet another 'Strike' game, because come on, how much could they change it? But I was pleasantly surprised and found myself addicted to saving the world from nuclear disaster. There are a few problems with the game, but they're all overshadowed by its strengths. It's also true that this is basically the same rehash of the its predecessors, but it stands as a great game on its own. Nuclear Strike is a definite buy for fans who haven't tired of the series, and at least a 'rent me' for those who have been locked in the closet and haven't played any 'Strike' games.
Coming from a guy who normally sucks at this type of game, Nuclear Strike is a fun title. After getting used to everything, I was unstoppable (maybe I should have not been playing on easy). The graphics, controls and easy execution should offer casual flight sim/combat gamers some hours of fun. It is nice to see that someone has made this type of game with complex features and stories with easy execution.
Strike fans will definitely lust for the chopper heroics of this, the newest and best of the Strike games. But newcomers may find the action too involved, while Command & Conquer cadets may find the blast-and-fly past strategy too simple. Go Nuclear if your heart can take another Strike.
However, at its heart Nuclear Strike is the same game as Soviet Strike, only with better graphics and a wider variety of vehicles. Hopefully EA won't fall into the trap its sports division has, releasing the same game year after year with minor improvements. Nuclear Strike is receiving an 8 (one less than Soviet Strike) for just this reason. It's not a bad game, it's just more of the same.
If you liked the previous entries in this series, Nuclear Strike is a game that you will probably enjoy. As far as shoot-'em-ups go, it's fun, but it lacks anything in the way of innovation. The simple approach suits the game well enough, but you'll definitely feel empty afterwards (and a tad motion sick). In short: Rent, don't buy.