User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 4.1
Overall User Score (14 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Coming Soon Magazine (Feb 15, 1997)
Crystal Dynamics have out done themselves by combining games like Gex, Sega's Nights and Bug to bring you a tremendously fluid and fast 3D game named Pandemonium!
87
NowGamer (Nov 01, 1996)
The level construction is very good, with a gentle learning curve, and Pandemonium is immensely playable as result. Perhaps my only criticism in this respect would be that the game does feel a little short, especially for the more adept player. With only 19 levels and only three (albeit very impressive) bosses, with the first six or so being relatively straightforward, it does feel as if it could have done with a bit more. Saying that, the levels do get a lot longer as you progress through the game, but if you don’t get 100% on them and just take the straight route, you’ll miss out on quite a bit of the game. In this case it’s wise to go back to some of the levels to look for what you missed the first time around. Otherwise, a top-notch effort, and certainly much more enjoyable to play than Crash Bandicoot. Pandemonium is a beautiful platform romp through a wonderful fairytale land. Well done Crystal Dynamics and BMGie.
85
The graphics and 3D camera angles used in this game will give anyone with vertigo a real headache. It plays and moves so well that you instantly forget that your range of movement in and out of the screen is none existent. The graphics are possible some of the best seen on our console.
85
I progressed through Pandemonium at a steady pace, but I will return to the earlier levels again to seek out the sections I could see, but failed to gain access into. There also remains the challenge of completing the game with both characters. Pandemonium has to be the surprise hit for '96-97. It quietly crept up on Crash Bandicoot, and climbed above to a higher platform. Unlike many other platform games, this is neither repetitive or frustrating, just plain good fun. The worthy challenger to the Sonic and Mario games, truly the next generation platformer.
84
Video Games (Nov, 1996)
Es gibt ständig was Neues zu sehen: Brillante Farben, Action, Abwechslung, Geschwindigkeit, Gags und hervorragende Ideen sind das Aushängeschild für Pandemonium!. Es wird einfach nicht langweilig, jede Etappe verlangt eine ganz besondere Vorgehensweise und wartet mit neuen Herausforderungen auf. Eine durchdachte Steuerung, die nicht besser hätte gelingen können und viele Jokes in den nett bis genial aufgebauten Leveln motivieren kräftig. Der gehobene (aber nie unfaire) Schwierigkeitsgrad und die Masse an unterschiedlichen Leveln und Abschnitten sorgen garantiert für mehrwöchigen Jump‘n-Run-Spaß. Pandemonium! ist fast ein „Muß“ für jeden PS-Besitzer, der von diesem mittlerweile überfluteten Genre nicht genug kriegen kann.
82
Mega Fun (Nov, 1996)
Zwar beschränken sich Aktionsmöglichkeiten aufgrund streng vorgegebenen Wege nur verhältnismäßig simple Lauf & Hüpf-Aufgaben, durch ein spannendes Leveldesign konnte dieses Manko aber kompensiert werden. Sämtliche Levels unterliegen einer durchdachten Choreographie mit einem langsam steigenden Schwierigkeitsgradsgrad und bieten zudem einige Überraschungsmomente, wie beispielsweise coole Verwandlungsmöglichkeiten. Die Technik überzeugt zudem durch ein sauberes 3D-Environemt, wobei ein paar Texturen mehr wünschenswert gewesen wären. Summa summarum wurde hier eine Qualitätsarbeit abgeliefert, die allerdings leider nicht über einen längeren Zeitraum faszinieren dürfte, da man bereits nach gut fünf Stunden Spielzeit durch ist. Ein paar Abschnitte mehr oder ein ausgeklügeltes Bonuslevel-System wie bei Crash Bandicoot hätte eine höhere Fun-Wertung bewirkt.
81
Game Players (Dec, 1996)
In the end, Pandemonium is a very enjoyable action/platform game with some interesting twists and very nice presentation, but it's more tried and true than it is innovative.
80
High Score (Jan, 1997)
Pandemonium är en klockren fullträff.
80
GamePro (US) (Jan, 1997)
The gameplay revolves around mastering the patterns of the obstacles, enemies and jumps, so Pandemonium's action isn't terribly original. But if an enjoyable graphical experience and traditional platform gaming sounds attractive, Pandemonium fills the bill.
75
Jeuxvideo.com (May 02, 2011)
Que l'on soit habitué à la 2D ou à la 3D, jouer à Pandemonium! est au premier abord déroutant. Cette idée d'un jeu de plates-formes aux perspectives plus vivantes et à l'ambiance étrange ne séduira peut-être pas tout le monde mais l'effet produit est incontestable. En étant plus audacieux dans ses environnements, en peaufinant son concept de la 2,5D et en bousculant un peu plus ses mécanismes de jeu, Pandemonium! aurait pu se hisser parmi les plus grands du genre...
70
GameTrip.net (May 26, 2008)
Un classique, un des meilleurs jeux de plate-forme que la Playstation a connu. Complet, bien réalisé, les développeurs s’en sortent bien avec ce concept de maniabilité particulier voire rétro, et ce n’est pas pour rien que l’on s’en souvient encore aujourd’hui.
70
Edge (Dec 25, 1996)
It wasn’t even mildly shocking that another 3D-styled platform game would follow so swiftly in the footsteps of Crash Bandicoot – the praise heaped upon Naught Dog’s colourful PlayStation debut proved that searing graphics are still enough to impress most observers of the videogaming scene.
66
IGN (Dec 13, 1996)
Pandemonium has its shining moments when it comes to fun, reflex driven jumping and fun N-Gage Arena play, but is harbored by its limited field of vision. It takes advantage of the N- Gage's graphical capabilities with its array of colorful levels, but left us unsatisfied in the audio department. Pandemonium would be a good choice for hardcore platforming fanatics looking for a little mindless but fun jumping action, but warrants a trial-rent for others.
58
The Video Game Critic (Aug 10, 2000)
Pandemonium's renaissance-style music is very well orchestrated, and a handy password is displayed between stages. If I have one issue with this game, it would probably lie with the two playable characters, who are decidedly uncool. I can tolerate the girl, but that jester in the sneakers looks like a complete dork, and watching him in that corny opening video is almost creepy. Pandemonium has faded into obscurity, but its innovative style of gameplay lives on.
54
GameSpot (Dec 01, 1996)
Despite all of its nifty graphics, Pandemonium doesn't have what it takes to contend with the latest 3-D action games, like Crash Bandicoot and Tomb Raider. Ultimately, Pandemonium is a game for run-and-jump junkies who've already beaten those two offerings and are still looking for an angry fix.