||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (12 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Persona is an achievement in dedicated game design. It has set standards that no one has yet to surpass, but is too often criticized for its minor weaknesses and lack of obvious eye candy. My only real fault with it is that we received an incomplete version of the game. An entire side-quest was left out because it was considered too difficult for the average US game player. In one sense I want to be offended by this, but when I look at the reception the game received and the unknowledgeable criticisms, perhaps they are right. I'm strongly looking forward to the sequel, which was recently announced, but I have serious doubts I'll see it here. I guess we're just not ready for games like this that don't sugarcoat game play or focus on making pretty polygons or FMV. Persona will always be one of my favorite games ever, an extremely underrated game and a game that deserves much more respect than it has received.
If you aren't familiar with the Revelations series, this is the perfect chance to jump into a deep, exciting new experience. For those role-playing gamers who know what Revelations is all about, enjoy this game and start looking forward to the sequels that are in the works.
Electronic Gaming Monthly (EGM)
In case you haven't figured this out by now, I'm not a huge fan of RPGs, but I still like to sit down with on if it's done well. Persona is one of those RPGs. It's an interesting enough variation on the average old storyline that many RPGs have, that Persona really stands out. I really like the different views (i.e. the battle view opposed to the dungeon exploration view) and the ability to make new personas in the "velvet room". As far as I know, there aren't too many RPGs that have been set in present day --- I like that feature of Persona. The game is a little weird, but I still stay it's a great buy for any fan of RPGs.
But to find the answer to these questions, be prepared to face hundreds of monsters and dozens of well thought out puzzles. Add to this a unique method of spellcasting (similar to Final Fantasy 3's espers), multiple endings, a hidden character, plus much more, and you have an RPG masterpiece.
Once in a while a game is almost totally ignored by players and press alike. These forgotten games begin in relative obscurity, but slowly and surely, if they're lucky, they garner die-hard and hard-core fans and gain "sleeper" hit status. Altus' Persona for the PlayStation easily qualifies as a sleeper hit.
Ce Persona est un jeu théoriquement bon, mais vraiment dur à jouer en pratique. Étant assez difficile et très frustrant, il n'est pas recommandé au joueur lambda qui veut juste s'amuser avec un RPG, il conviendra plutôt au joueur préparé, qui saura s'impliquer énormément dans un jeu au déroulement laborieux et à la durée de vie presque trop longue (70 heures en version japonaise, 20 heures de moins pour la version US).
All Game Guide
Everything about Persona screams mediocrity. Not even the battle system (which is pretty traditional RPG stuff) can spark up any interest or good enough reason to play the game. Even the event for which the game is named (binding and combining personas) is a very confusing process. And that's really the bottom line: Persona isn't worth the time or your hard earned money to warrant a play or a purchase. It's a confusing and uninspiring game that leaves you frustrated and wanting to play something else.