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Det märks att Peter Molyneux inte har varit inblandad i Populous: The Beginning. Precis som alla stora spelskapare sätter han sin speciella touch på sina produkter, och i det här fallet saknas just den. Trots att det var han som lade grunden till spelidén. Bullfrog är inga klåpare, tvärtom, de har trots allt lyckats att skapa en intressant produkt. Men om Populous: The Beginning hade producerats av Peter Molyneux skulle det förmodligen ha varit så mycket bättre.
Populous has moved on a long way since it evolved back in the 80's. Bullfrog have brought it bang up to date without allowing it to feel like a dated game with a new coat of polygon paint. This should guarantee it's success among old and young gamers. Beware of the excessively L-O-N-G loading times for a game that is not quite as intense and involved as the Command & Conquer series, but not as basic as Magic Carpet. The sounds are acceptable, the missions prove challenging, the graphics are stunning, but poor camera positioning causes many annoyances to the gameplay.
Populous: The Beginning, was a nice effort, but it was really too big for the PlayStation. Hopefully this problem will have been addressed when Bullfrog release Dungeon Keeper 2 at the end of this year.
Playing Populous: The Beginning was an interesting experience, especially for those who may have also played any of the Populous series on the PC. Although an excellent port to the PlayStation, those who have played with a mouse cannot help but find themselves limited by the control scheme of the control pad. However, I must stress that this should not be seen as a fault on the game designers, as they've done an excellent job of converting the interface to a console-friendly one. My suspicion is that traditional PlayStation users who have never played Populous before, or have never played on the PC before, won't have any problems.
It's not that Populous: The Beginning is a bad game, it's just a bad PlayStation game. The controller really isn't up to the task of commanding tons of miniscule units with any amount of precision, and the graphics are so muddy you can't discern what's going on a good portion of the time. Also, the game crashed at least once on every PlayStation we tried it on. Get the PC version, instead. It's better in every way.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (5 votes)