missing cover art
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|Acting||The quality of the actors' performances in the game (including voice acting).||4.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||4.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (1 vote)||4.0|
here for more information about MobyRank.
Like the previous game, the fights in this arena take place in odd see-through cube constructions which float above some interesting backdrops. Players get the full run of the cube to float about and engage their opponents in frenzied attacks, but don’t expect to be dazzled by ten-hit nose-bustin’ combos, only five-hit slaps at best. It certainly doesn’t take a black belt to master, but at least Taito seemed to acknowledge this and stuffed the game full of other more interesting modes to pad it out.
Un jeu qui propose en théorie de nombreuses innovations et des modes assez variés pour faire rebondir l'intérêt. Cependant, les faiblesses de graphisme et de gameplay gâchent énormément.