User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (29 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Retrogaming History (Oct 18, 2008)
Un capolavoro! difficile, entusiasmante, graficamente eccelso ed acusticamente oltre ogni aspettativa. Questo Rayman emana tutto l'amore che gli sviluppatori hanno donato alla loro creatura. Anche se è "solamente" un gioco bidimensionale è in grado di offrire un'esperienza ed un coinvolgimento che solo pochi giochi moderni sono in grado di offrire. Se vi piacciono molto i platform, credo proprio che adorerete questo titolo
Player One (Oct, 1995)
Rayman est, sans conteste, le meilleur jeu de plate-forme disponible sur Saturn et PlayStation en ce moment. Un jeu d'exception à l'intérêt immense.
This is a great game for a (now) great price! It raises extremely minimal issues from a Christian standpoint, so that’s why I concentrated seemingly very little on the first part of this site’s name—again, a Christian’s view. Rayman’s superb gameplay raises a few questions on why the new games are getting all the attention, and its sound quality represents the PS1’s true capabilities. Don’t get it in your head that I just am biased against everything new or I don’t think that new releases aren’t better as a whole than old ‘trial runs,’ as some games could very rightfully be called. However, I both have approved this game from the viewpoint of a Christian and of a gamer who wants something fun and difficult to add to my collection. Finally, even if you generally don’t like platforming games, buy this for less than a tenth of the cost of the newer releases and let yourself be surprised.
GameFan Magazine (Sep, 1995)
What's this? A super high-quality 2-D platformer on the PS? It's about time! Rayman has such amazing graphics and art that it slides into that lofty category currently occupied by only one other; Astal. What Rayman has in addition, however, is deep gameplay and abundant (if not overwhelming) challenge. They simply don't come any better than this. On top of that the soundtrack is absolutely amazing! It's long, it's fun, it looks fantastic and it never gets old.
Electric Playground (Sep 15, 1995)
Rayman is cream of the crop type gaming. Ubi Soft has made some serious noise with this title and it has been deservedly so. Even though the game suffers from many of the same 'lack of originality' problems of competitive platformers on both 16 and 32 bit systems, Rayman's still a blast to play;
GamePro (US) (Oct, 1995)
Rayman is the real deal; playing it will help you understand what all the Playstation fuss is about.
Rayman is the epitome of a good guy, after defeating one of the end of level bosses, he weeps, and good ol' Rayman consoles and befriends him. Still in a world of massacres the like of Dunblain and Tasmania, it is nice to think that parents can purchase something thoroughly wholesome.
Mega Fun (Aug, 1995)
Da bereits die Jaguar-Version dieses Jump‘n Run-Knüllers große Begeisterung bei mir hervorrief, freute ich mich natürlich ebenso sehr auf die vielversprechende PS-X-Konvertierung. Doch im Vergleich zum Jaguar-Spiel sind nur wenige Unterschiede zu erkennen. So gleichen sich Grafik und Sound der beiden Systeme fast wie ein Ei dem anderen, lediglich die Sounduntermalung auf der PlayStation ist dank des digitalen Speichermediums eine Spur klarer. Aber auch die Steuerung den Sprites fällt dem Spieler auf der PlayStation ein wenig leichter, was den Spielablauf auch ein bißchen leichter gestaltet. Allerdings haben die Programmierer die technische Schwäche des Jaguar-Moduls nicht gemeistert, so daß Rayman nach wie vor an einigen wenigen Stellen zu flackern beginnt. Ansonsten kann ich Rayman erneut nur loben, denn sowohl von technischer, als auch von spielerischer Seite gesehen, ein Werk, das stundenlangen Spielspaß garantiert.
What is that little dude and where did he come from? Whatever it is, there is no mistaking the cute look for the simply breathtaking graphics! If you think you've seen the mascot concept done to death, you've never played Rayman. There are tons of techniques and loads of gameplay that complement the cool sounds and awesome eye candy. At first, you may think it is all look and no play - wrong! This is one, of the freshest side-scrollers in a while. Try it, you might like it.
Video Games (Sep, 1995)
Es ist schier unglaublich, welch kuriose Einfälle die Ubisoft-Designer das Rayman-Phänomen gepackt haben. Erstklassige Comic-Animation und viele verschiedene Spielelemente, gepaart mit abwechslungsreichen Bonusrunden, sorgen für puren - wenngleich auch konventionellen - Jump‘n‘Run-Spaß.
Game Players (Oct, 1995)
So, will you like this game even if you hate side-scrolling action games? Absolutely not! This game is what it appears to be and it does follow many of the rules of the side-scroller, but it breaks just enough of the rules to make it stand out. The important thing to remember about Rayman is that you can count on being surprised by the small details. This is truly a next generation action game. Viva le Rayman!
80 (Aug 17, 2013)
Rayman es un plataformas 2D con casi dos décadas a sus espaldas, sin embargo su mecánica de juego, concepto y apartado visual no han envejecido nada mal. Además, el juego es más dífícil que el 95% de los que podemos encontrar actualmente en las estanterías, por lo que los más intrépidos tendrán desafío para rato si quieren terminarlo, para lo cual es necesario encontrar las 102 jaulas de electoons (algunas muy bien escondidas) antes de plantar cara al último jefe. Eso sí, después de sudar la gota gorda durante toda la aventura resulta que la secuencia final es tan corta, insulsa e insignificante que deja un sabor bastante agridulce. Por momentos Rayman puede acabar con la paciencia del mismísimo Dalái Lama, pero no hay duda de que derrocha diversión, belleza y detalles muy cuidados que corroboran el buen hacer de Michel Ancel y su equipo. Veremos qué tal les ha quedado Rayman Legends.
CD Player (1996)
Wer ein intelligentes Jump-and-Run mit liebevoller Präsentation sucht, greift zu. 3D-Fanatiker mit Technik-Faible reagieren auf die konventionelle Grafik enttäuscht, erinnern sich aber bald an geliebte Klassiker und spielen begeistert weiter.
80 (Feb, 2008)
For years, thanks to an uneven and sporadic history, Rayman has held a steady position as one of videogaming's most bizarre characters. It's not much of an award; it's like Spinal Tap being known as "England's LOUDEST rock band". Rayman's like some sort of SOY BOMBish upstart, or maybe a less anthropomorphic Steve Allen that keeps trying to make his mark in a buffet layout of different genres. He's starred in 2D platforming, 3D platforming, educational gaming, golfing, racing, arena multiplayer gaming and whatever the hell Raving Rabbits is supposed to be.
IGN (Nov 25, 1996)
Initially, Rayman appears to be a contender for the same fate. However, it is surprisingly enjoyable. What separates it from the rest is its cleverness. Yeah, that's right, cleverness. Maybe not as twisted as our pal Jim, but clever nonetheless. You have to climb through maze-like environments, navigate hazardous skies, and swing from perilous, suspended hooks.Sure, it's just like every other platformer but Rayman is done surprisingly well. Well enough, in fact, to warrant your precious gaming time.
Produced in 1995, Rayman and games like it were the height of platforming challenge. In more recent years, the genre has steered away from the bottomless insta-death kill pits for good reason - they're not that much fun when placed in abundance. Sadly, Rayman didn't get that memo before this was released, so players are tasked with endlessly frustrating jumping sequences where one small mistake almost always means heading back to a distant checkpoint. It's a frustration that goes contrary to the bright inviting characters of the game and makes this first installment of the series far less memorable than the games that follow.