User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Jan, 1997)
Loaded fans will definitely want to take a look at Re-Loaded. It adds enough new and diverse elements to rise-above the "more of the same" stigma, yet manages to keep the core aspects that made the original game so much fun. Time to re-load and go back for more.
Gamezilla (1997)
The two-player mode is the only thing that saves this game from being a dog. I really enjoy playing games in a team environment and with Reloaded, teamwork will mean survival. The lackluster graphics and gameplay just are not original enough any more to make this title a stand-out. The original title broke new ground, but this title just treads water. If you are a fan of the original title, I'm sure you will like this one, but if you were not too impressed the first time around, you will be disappointed the second.
After reading all of the negative reviews on this game, I was really hesitant about picking this one up. But I really enjoyed the first one and figured "how bad could the sequel be"? I gotta go along with Martin on this one. The game is a lot of fun to play. Are the graphics better than the first? nope. Is the music better? eh, not really. Is the gameplay improved? You bet. There are considerable puzzle solving elements and good enemy AI. You need to think a bit in this game instead of just blasting everything in site. I liked the fact that you can now move around outside, something the first game had very little of. I can't rate the game a must buy, but can easily say it's a must rent to see if you like it.
Mega Fun (Dec, 1996)
Reloaded erregt ein recht zwiespältiges Gefühl in mir. Zum einem weckt das Game einen regelrechten Jagdinstinkt und die Frage, welchen Sinn das Zerklatschen der Gegner in blutige Leichen darstellen soll. Ich muß zwar zugeben, daß es schon einen gewissen Spaß bereitet in den Welten richtig aufzuräumen. Aber schon nach einer Stunde läßt der Fun rapide nach. Und hier liegt das Hauptmanko des Gemetzels. Viel Ballern, wenig Sinn. Es sind zwar Missionen zu bewältigen und auch der rapide steigende Schwierigkeitsgrad stellt eine kleine Herausforderung dar, dennoch bezweifele ich, daß dies einen Hunderter rechtfertigt. Freunde dieses Genres sollten lieber ein Probespiel auf dem im vergangenen Monat getesteten Firo & Klawd von BMG werfen, denn dort wurde die wahre Bedeutung des Begriffs Splatter richtig umgesetzt. Und zwar nicht in sinnloser Gewalt, sondern mit Fun.
Video Games (Dec, 1996)
Gut und schön, Gremlin hat die Meßlatte des schlechten Geschmacks wieder ein Stückchen höher gelegt. Im Vergleich zum ersten Teil wollten die Entwickler offensichtlich mehr Ideen bieten. Leider sind die meisten dieser Einfälle unfair. So werdet ihr viel zu oft von Feinden niedergemacht, denen ihr nichts anhaben könnt. Mit Missionsbeschreibungen wie “schau, daß du ihn umnieten kannst“ geht‘s mir in Reloaded zu eindeutig nicht mehr um Spiel, sondern um Gewalt. Dabei tauchen auch noch spielerische Mängel auf. Die Karte taugt wenig, viel Motivation hab‘ ich auch nicht verspürt. Von der Ausführung des Spielprinzips her ist Reloaded Standardware. Wer auf viel Splatter und eher weniger Spaß steht, kann sich‘s ja mal an tun, wer nach Spielspaß sucht, wird kaum über Reloaded stolpern.
Re-loaded can be fun, but honestly it's just not worth the effort. It's boring, not a considerable improvement over the original, offers nothing new, looks bad, has some of the most archaic animation yet seen on the PlayStation, and it is not worth the money by any stretch of the imagination.
Edge (Feb, 1997)
When Gremlin first released Loaded, it seemed that its top-down perspective was borne more from a desire to be different from the welter of Doom clones rather than any practical reasoning. Yet after a couple of minutes of corridor wandering, gamers were soon marvelling at the spectacular pyrotechnics, dazzling neon lights and huge explosions. Essentially, the gaming perspective was the rediscovery of an old style, harking back to the days when The Bitmap Brothers’ splendid Chaos Engine ruled the roost.
Re-Loaded is the perfect example of why sequels shouldn't be made. The first one wasn't perfect, but it was fun to play, if only for a short amount of time. Re-Loaded has the same type of graphics, though more blocky (which is probably attributed to the brighter landscapes opposed to the dark tunnels from before). The lighting effects are cool, but the character animation isn't all that great. So what we have is a good-looking game without much playability. The characters are cool but the little rendered cinemas are a little too weird (except for the cannibal girl). There are some cool features in this one but I'm disappointed overall.
IGN (Dec 24, 1996)
Everything about Loaded came together into one coherent unit - scary music, eerie lighting, big guns, etc. Reloaded has gone for a lighter feel, and ended up with a third rate game. Don't even bother.
GameSpot (Dec 23, 1996)
This is truly a gimmick offering: Take away the blood 'n' guts and all that's left is a pathetic excuse for a game, 32-bit or otherwise. Quite literally, stay away from Reloaded at all costs.
The Video Game Critic (Mar 15, 2008)
Your character moves slowly in general, and when shooting he moves like a snail! It's so bad that you'll actually avoid shooting whenever possible! What kind of a shooting game makes you not want to shoot? A really bad one! Reloaded's stages are more reasonable in size than the previous game, but their nebulous objectives make them less satisfying. The new mapping display is counterintuitive, and the music consists of weak, generic beats. By rushing this ill-conceived sequel out the door, Gremlin effectively killed the promising series.