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SummaryI'll take a 2nd of brains please...
The GoodI never really played a game like Resident Evil before it. I never remember actually getting freaked out by a video game. PS1 was new to me, I was late getting one and this was the first game I rented. and rented. and rented. I loved it, it was freaky and I couldn't believe a video game made me jump out of my seat... crazy, I'll never forget it... Capcom did a wonderful job bringing the mansion to life (aside from the voice-acting). It reminded me of the Alone in the Dark series for the PC which was released prior to Resident Evil but Resident Evil seem much more dark and real. (aside from the voice-acting ;)
The BadSO... the voice acting. I find it hard to believe that someone actually ok'd the dialogue. Someone down at Capcom actually said, "Yep! Sounds great! Go ahead and release the game." I just have a hard time believing that. I've heard text-to-speech programs that sound more life like than the dialogue in the game. The game is so dark and creepy but as soon as a cut-scene begins, it instantly becomes a comedy. "Wesker?! (insert a 15 second pause and a blank stare) Jill?! (insert pause) Wheres Barry? (insert 10 second pause)" the acting was terrible and it caused a break from the game's seriousness. The loading times were annoying from room to room but what do you expect from a PS1 drive? Inventory is annoying... not matter how big or how small the item is, it takes up the same amount of space in inventory. You can't carry very much stuff. Apparently Capcom thought that holding 6 keys should take up as much room as holding 6 large weapons. A lot of the game is just busy work, trying to deal with the limited inventory space and just a lot of running around unlocking doors and solving stupid puzzles. Needed more ammo I thought, pot-shooting is always a fun thing to do. The saving system is ridiculous.