Rising Zan: The Samurai Gunman Reviews (PlayStation)

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Critic Reviews

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Video Games (May, 1998)
Die Gameplay-Vielfalt und der Ideenreichtum in Rising Zan sind für Action-Freunde wahrlich ein gefundenes Fressen - Jump‘n‘Run-Aufgaben wechseln sich. mit Zeitlimit-Hetzjagden, Boßkämpfen anderen Geschicklichkeitsprüfungen und 3D-Sequenzen ab. Das Spiel erinnert im positivsten Sinne an die besten Action-Jump‘n‘Runs wie Konamis Rocket Night Adventures zu Super-Nintendo-Zeiten. Der einzige Wehrmutstropfen ist die nicht justierbare Kamera - Ihr könnt lediglich durch Druck auf L1 selbige wieder hinter Euch bewegen; allerdings auch nicht immer. Davon und von der nicht hochklassigen, aber dennoch guten Grafik abgesehen, wird hier ein kleines Spielspaß- Feuerwerk abgebrannt.
IGN (Oct 21, 1999)
Most of the best qualities of Rising Zan are recycled from other great games. If imitation is the sincerest form of flattery, Rising Zan pays homage to a lot of really good games. No doubt some reviewers will knock Zan for being so imitative, but the result is a genuinely enjoyable game that is, in its own way, unique.
The folks at Uep definitely had a blast programming this game, and you have to love their mixing of two cultures and film genres into one of the oddest games ever for the PS One. I'm actually hoping that this character doesn't fade away, as it would be nice to see a graphically superior sequel on a system that can fit his big ego and super-sexy heroics. Rising Zan is one of those games to pick up, play, and have a blast with while you wonder why most US developers can’t be as creative.
Thunderbolt Games (Aug 11, 2004)
Rising Zan is definitely a flawed game, but by no means is it a bad one. There’s some control issues and the graphics are pretty bad, but the setting and mood of the game is what makes it shine. It’s so silly and entertaining that I suggest checking this game out, or at least downloading the theme song. Either way, you won't be disappointed.
Rising Zan The Samurai Gunman has a good blend of comedy and action. The game never takes itself too seriously and I loved the fact that the character of Zan is almost a mockery to the whole "hero image" thing. With the exception of quirky player control and offensive techniques taking to long, the game was fun to play and very entertaining. So try Rising Zan and you too may be a Super Ultra Sexy Hero that brags incessantly and shows off for the ladies!
Video Games (Nov, 1999)
(PAL version)
Trotz manchmal unansehnlicher Stage-Grafik (öde Brauntöne und Klötzchenprinzip) und einer biestigen Kamera überzeugt Rising Zan spielspaßtechnisch und vor allem atmosphärisch auf der ganzen Linie. Mit eurer Knarre und der Katana-Klinge sind reichhaltig Moves und Spezialattacken möglich, die auf die stets abwechslungsreichen und sowohl Jump‘n‘Run- als auch actionlastigen Levels losgelassen werde“n dürfen. Die Kombination Wilder Westen - Fernost“ machts: Actionspiele gibt‘s wie Sand am Meer, Rising Zan sticht aber aus der Masse heraus - ein echter Geheimtip!
Player One (Dec, 1999)
Intéressante sur le papier, cette curiosité aurait mérité un meilleur traitement technique dans la réalité. Restent un peu d'humour et quelques bonnes idées.
GameSpot (Jun 21, 1999)
Known primarily as the progenitor of the snowboarding genre, developer and publisher UEP Systems has returned to the fray with a decidedly funky game called Rising Zan: The Samurai Gunman. This offbeat title was originally released in Japan earlier this year, and Agetec bravely picked it up to unleash on the unsuspecting American public. More power to them, is the general consensus. In Rising Zan, the main character's name is Zan, and he's a gunman with a samurai sword (or is he a samurai with a gun?). Either way, it doesn't really matter - despite UEP System's good intentions, the game is a solid effort, but it ends up with mixed results.
I really wanted to like this game simply because it offered the chance to play with guns AND swords as a Super Ultra Sexy Hero. But, like my wife is always telling me, Ultra Super Sexy is just not enough these days. Rising Zan suffers from common, first-generation PSX game problems that didn’t really cut it 5 years ago and that certainly doesn’t cut it these days. Cool idea, bad implementation.
Mega Fun (Dec, 1999)
Ausufernde Gewaltdarstellung ist noch lange kein Garant für ein Top-Spiel. Das Joypad-Dauerhämmern erinnert sehr an vergangene Decathlon-Tage. Die mäßige Grafik setzt dem Spektakel die Krone auf. Einzig der trashige Titelsong verschafft Rising Zan eine kleine Aufwertung, doch retten kann dieser auch nicht mehr viel. Johnny wird sicher kein “super-ultra-sexy Hero“, wie der Kultsong der Scheibe namens „No more Johnny“ schon verrät.