Not an American user?

Description

Rollcage is a fast, furious 3D racing game from Psygnosis, combining elements from Death Rally with elements from Bullfrog's classic Hi Octane: Race five other drivers in an immersive 3D environment while shooting at your peers and avoiding their retaliation.

You have a wide selection of tracks and cars, along with options for multiplayer gaming and a vast array of configuration options. Cars can drive up walls, flip over, and continue driving. This makes for a very quick and fluid gameplay unlike any other at the time of this game's release.

Screenshots

Rollcage PlayStation Results Screen
Rollcage PlayStation Intro Movie
Rollcage PlayStation You won't win like that
Rollcage PlayStation ...GO!

Promo Images

There are no promo images for this game


Part of the Following Groups

User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Critic Reviews

Power Unlimited Mar, 1999 9.4 out of 10 94
IGN May 24, 1999 9 out of 10 90
Mega Fun Feb, 1999 82 out of 100 82
Super Play (Sweden) Feb, 1999 82 out of 100 82
GameGenie 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Game Revolution Apr, 1999 B 75
The Video Game Critic Apr 09, 2016 B 75
Jeuxvideo.com Apr 08, 1999 15 out of 20 75
GameSpot Apr 06, 1999 6.2 out of 10 62
Cincinnati Enquirer 2000 2 Stars2 Stars2 Stars2 Stars 50

Forums

There are currently no topics for this game.


Trivia

Making Of

According to David Perryman, then a level designer at the Attention To Detail studio, the game's origins come from one of the studio's regular game pitching evenings. Steve Bennett had invented a new method of pushing polygons through the PlayStation at a ludicrously fast speed. Together with Stuart Tilley they pitched that technology as a racing game with destruction in it. They called it "Wrecked on Speed" and at that point it consisted only fast cars with a ton of downforce able to drive on walls and blow stuff up. After a period of pitching the game to publishers under the name "G-FX" (G-Force Extreme), the team was signed up by Psygnosis and the game was renamed "Rollcage" - a suggestion from Alan Bunker, head producer at Psygnosis Stroud.

During the development process, programmers encountered the problem with some cumbersome and clunky behaviour of the cars' objects when they exited a tunnel while driving on the wall. The solution was to rotate the object and, together with the toy of the Ricochet remote control car that flips over when colliding with wall which was brought to studio by John Meegan (external producer at Psygnosis), the idea of the shape of the cars was born. It was a compromise between the solution to the technical problem, and the lack of any real idea as to how the cars should look like.

Related Web Sites

Grant McLellan (623) added Rollcage (PlayStation) on Apr 26, 2001
Other platforms contributed by Tomer Gabel (4642)