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How often does a game like RPG Maker make it over to the US? In fact, it doesn't happen often, if at all. Chances are, if this title doesn't sell well, we might not see another publisher attempt to bring one of its kind over again. So, wanna be RPG developers of the world, make sure to give RPG Maker a shot; while it might not be up to the visual caliber of the current era of RPGs, it is a flexible and resourceful title that can bring forth an experience unlike any other - as long as you're willing to fork over the time commitment.
Though I'd rather play the RPGs than create them, I heartily recommend this game to anyone who has ever thought about making his or her own RPGs. I also recommend it to those who want to work for a game company because it separates the wheat from the chaff, big time.
RPG Maker is definitely not for everyone. If you're not willing to devote a few hundred hours of your life on perfecting your RPG epic, then you definitely need not apply. And if you have to have the Newest Thing, with Hot Graphics and Sizzling Sound, then this isn't the place for you. It also lacks in a few areas -- the battle system is Dragon Warrior style, and you can't change it; ditto the magic system. But if you can look past the aged graphics, weak sound, and somewhat stale game mechanics, you'll find untold hours of joyful creation just waiting to be spent on the next gaming sensation.
This really makes you feel that you are creating an RPG all by yourself, and even makes you feel like a developer who struggles with fine tuning a game for perfection and other minor loose bolts for the tightest possible gameplay. The gameplay depends on how you make the game, if it sucks that's your fault, the game has some pre-set RPGs for you just to teach you how to play RPG Maker. If you are thinking of getting RPG Maker, I highly suggest getting a strategy guide along with it, or at least check out some FAQs on the game.
I admit that it has its flaws, though. I'd have liked more town and dungeon graphics to choose from, and it would have been nice if the events system were a little less confusing ("switches" especially). Even so, no tiny hinderances like that can tear me away from my love for RPG Maker. I plan to purchase the full box copy as soon as I've got the cash in my pocket.
All we suggest is that you make sure you have an RPG buddy before you pick this game up. You'll want someone to share in your creation, and vice versa. This game just screams for Dex Drive use. Find a community to trade games with, and RPG Maker could have infinite playability. All in all, this is one game that's both immersive and fun, making it a must-have for anyone interested in creating their own games. The simple design and extensive features will virtually guarantee satisfaction from seasoned gamers and greenhorns alike.
Game Informer Magazine
When you break it down, RPG Maker sounds like more work than play. But believe us, the effort is well worth it. Watching your friends dig into your adventure and become truly engrossed in it is a remarkable feeling.
Knowing off the bat that your experience with RPG Maker will frequently have you elbow-deep in the most hostile of interfaces - scripting events, penning text, or what have you - will most adequately prepare you for the rigors of RPG making.
But if you have the time and the memory, if you are an RPG addict and must see the current state of consumer RPG design, RPG Maker is a must. And creating an RPG that is specific to the tastes, humor, and experiences of you and your friends, to include likenesses and obscure in-jokes that would make the writers of "The Simpsons" jealous, is almost too good pass up.