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88
Game Informer Magazine
Interestingly, the Were receive their own experience and level-ups separately from the characters they spawn from. Different strategies must be used to overcome the perils that lie within the varied landscapes and mission objectives. I invested well over 300 hours into Tactics, and the plethora of sidequests should keep me hooked to this worthy impersonator for just as long.
85
Game Informer Magazine
Most characters can transform into a beast form that makes them tougher, but can only be used for a short time, and only by one person in the group. Also interesting is how the party's Were side levels up separately from the human side. Add in spells, summons, shopping, battles that sometimes require more than just killing everybody, and seemingly unlimited sidequests, and it becomes obvious that there's plenty to enjoy in Saiyuki, and it will be a long, pleasant road getting to the end.
81
GameSpot
Saiyuki is a competent title with enough depth, playability, challenge, and originality to hold the interest of the discerning strategy fan. The unique setting and story are presented with a solid translation effort, and the game should take around 30 hours to finish. This low-profile title definitely deserves a look.
| Category |
Description |
MobyScore |
| AI |
How smart (or dumb) you perceive the game's artificial intelligence to be |
3.0 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
4.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.0 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
4.0 |
| Overall MobyScore (1 vote) |
3.3 |
User Reviews
There are no reviews for this game.