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Bringing a new breath to SNK's swordsman fighting series, this 4th installment marks the return of 3 classic characters (Yagyu Jubei, Charlotte and Tam Tam, now with updated stuff), introduces 2 newcomers for the pantheon (the brothers Sogetsu Kazama and Kazuki Kazama) and brings some new backgrounds.

In spite of these little improvements, the game preserved (and improved a lot) many elements that did the previous one (Samurai Shodown III: Blades of Blood) a quite popular title, like the dodge move and the chance to choose between two versions of the fighter: the standard one and an alternative dark-styled one (SLASH and BUST, respectively).

With the intention to provide more action in the battles, the "No Contest" Moves were introduced: working in similar way (and under certain conditions) to the many games of Mortal Kombat Series, your fighter will execute an ultimate-slaughter move in a stunned opponent.


Samurai Shodown IV: Amakusa's Revenge PlayStation Nakoruru (helped by Mamahaha) attempting to hit-smash Gaira Kafuin through her attack Kamui Mutsube.
Samurai Shodown IV: Amakusa's Revenge PlayStation Shizumaru Hisame's attempt to hit-damage Tam Tam through his move Hitou-ryuu Baiu Ensatsu Jin fails!
Samurai Shodown IV: Amakusa's Revenge PlayStation Title screen
Samurai Shodown IV: Amakusa's Revenge PlayStation Demonstration bout: P2 Kyoshiro Senryo gets to block P1 Kyoshiro Senryo's weapon-based offensive...

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Alternate Titles

  • "Samurai Spirits: Amakusa Kourin Special" -- PlayStation title
  • "Samurai Spirits: Amakusa Kourin" -- Japanese title

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Evil Ryu (61262) added Samurai Shodown IV: Amakusa's Revenge (PlayStation) on Nov 25, 2005
Other platforms contributed by Fred VT (25802), 666gonzo666 (55056), yenruoj_tsegnol_eht (!!ihsoy) (2458), Evil Ryu (61262) and Virgil (6122)