User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall User Score (6 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Video Games (Dec, 1998)
San Francisco Rush ist eigentlich ein recht witziges Spielhallenspiel, die PlayStation-Umsetzung hat allerdings außer dem Namen, der Kurse und dem „Rush“-Soundsample gar nichts mehr mit dem Original gemein. Die Steuerung ist schwammig und mistig, der viele Nebel nervt, die Pop-Ups sind ein Armutszeugnis und die enormen Ladezeiten schlichtweg eine Frechheit. Bei solch einer lieblosen Ausführung sind Pal-Balken fast schon die logische Konsequenz, Rechtschreibfehler in den Menüs runden das Trauerspiel ab. Während bei der N64-Version noch ein gewisser Nervenkitzel darin bestand, waghalsige Abkürzungen zu nehmen und dabei eventuell umzukippen, entfällt dieser Spaßaspekt hier weitgehendst, da das „Kipp-Feature“ scheinbar wegprogrammiert wurde. Aber was rege ich mich eigentlich auf, bei den Dutzenden besseren Rennspielen für die PlayStation...
IGN (Apr 02, 1998)
We hate to say it, but the Nintendo 64 Rush is immensely better than the PlayStation version. This is a totally disappointing port after all the secrecy behind its development. Bottom line: Don't Rush. There's no hurry to pick this one up.
PSM (Jun, 1998)
The PlayStation port may look like Rush. It may sound like Rush. But it isn't Rush. Just because you've rendered the same three tracks from the arcade doesn't mean you've got a port. The feeling just isn't here. Forget about letting up on the gas pedal-your car sticks to the roads like a lead tank, taking sharp turns with unchallenging ease, and dropping like a rock off of jumps where it should take tremendous flight. Subtle bumps have no effect on your vehicle-the awesome yet exaggerated physics model of the arcade simply wasn't followed in this PlayStation hack.
GameSpot (Apr 28, 1998)
It's a real shame that Midway blew the opportunity to bring the joy of this wondrous arcade game home to PlayStation owners.
NowGamer (Feb 28, 1998)
The game encourages players to use the short-cuts and ramps to outwit opposing cars, but if you’ve got Gran Turismo, Colin McRae Rally or anyone of a handful of superior racing games, you’ll keel over laughing at the ineptitude of San Francisco Rush. No other console has set such a high benchmark for quality racers and this is way, way short in every department.
Joypad (Jul, 1998)
Le verdict est cruel et sans appel : le joueur ne peut s'empêcher d'éclater de rire tant les sensations de conduite et la réalisation globale transcendent le ridicule.