There are no reviews for this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.8|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.8|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Overall MobyScore (4 votes)||2.9|
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We hate to say it, but the Nintendo 64 Rush is immensely better than the PlayStation version. This is a totally disappointing port after all the secrecy behind its development. Bottom line: Don't Rush. There's no hurry to pick this one up.
The PlayStation port may look like Rush. It may sound like Rush. But it isn't Rush. Just because you've rendered the same three tracks from the arcade doesn't mean you've got a port. The feeling just isn't here. Forget about letting up on the gas pedal-your car sticks to the roads like a lead tank, taking sharp turns with unchallenging ease, and dropping like a rock off of jumps where it should take tremendous flight. Subtle bumps have no effect on your vehicle-the awesome yet exaggerated physics model of the arcade simply wasn't followed in this PlayStation hack.
It's a real shame that Midway blew the opportunity to bring the joy of this wondrous arcade game home to PlayStation owners.
The game encourages players to use the short-cuts and ramps to outwit opposing cars, but if you’ve got Gran Turismo, Colin McRae Rally or anyone of a handful of superior racing games, you’ll keel over laughing at the ineptitude of San Francisco Rush. No other console has set such a high benchmark for quality racers and this is way, way short in every department.
Le verdict est cruel et sans appel : le joueur ne peut s'empêcher d'éclater de rire tant les sensations de conduite et la réalisation globale transcendent le ridicule.