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||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
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Ultimately, Sentient is a brilliant concept let down at the last minute by fudged implementation. The problems are easy to fix, and perhaps Psygnosis will take heed before the games arrives, but I doubt it.
Sentient is a great game, but it's not an action-packed thrill ride. It truly recalls a simpler time, when an in-depth adventure could be conveyed in ASCII text alone and keep your attention until the end. If you're seeking immediate gratification, look elsewhere. But if you're willing to invest the time and brain power, Sentient offers a variety of rewards in the long run.
Ultimately, Sentient is a brilliant concept let down at the last minute by fudged implementation. The problems are easy to fix, and perhaps Psygnosis will take heed before the game arrives, but I doubt it. You can’t deny though that trapped at the core of Sentient is one of the most exciting new gameplay experiences in recent times. Bring on Sentient 2 – I’ll happily be a consultant.
Official UK PlayStation Magazine
Something of a flawed masterpiece, Sentient has incredible amount of depth and flexibility as an adventure game, but it's marred by some frustrating controls.
Sentinet is a true one of a kind adventure. It's not gonna appeal to Tekken fans or Doom fans or people who don't like freaky games. It is, however, well designed, huge in scope, playable and involving. If that sounds good, then Sentient should represent good value for money.
A science-fiction epic boasting a real-time 3D environment, complex personality modelling, advanced sentence-based communication and a multi-faceted script. On paper, Sentient has all the appeal of a next-generation console title. And yet the sensations invoked by the game recall the classic adventures more than anything. This is simply the latest attempt to do something new with the graphic adventure format.
Unfortunately, Sentient is irreparably marred by a tedious pace, worsened by the fact that all the corridors begin to look the same after awhile. The background graphics are passable, but the faces of the people you talk to are just grotesque. It's extremely off-putting when you don't even want to look at the people you're supposed to talk to. While Psygnosis did have some great ideas, namely the extensive conversation menu, the execution is flawed by a tedious pace and unnerving graphics.