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Press Release:
PSYGNOSIS REVISITS A MASTERPIECE: SENTINEL RETURNS
Sequel To Classic Strategy Game Features Addictive, Chilling Gameplay with Advanced Graphic Redesign and Musical Score by John Carpenter
ATLANTA, GA - May 28, 1998 - Sentinel’, a 1980s strategy game by Geoff Crammond became an instant classic, with an elegantly simple design, sparse yet chilling landscape, and the slow tension of a psychological thriller. Now, Psygnosis unveils Sentinel Returns’, the sequel to this first true virtual reality game that combines the same intensely compelling gameplay with stunning visual and sound enhancements including a score by master of terror, John Carpenter, who directed and wrote the soundtrack for horror movie, Halloween. Sentinel Returns will be available for both PC and PlayStation® game console in August, for an estimated retail price of $49.95.
Produced by No Name Games, and developed by Hookstone, a UK production studio, Sentinel Returns takes advantage of over ten years of technical improvements to produce a graphic theme that is both distinctive and haunting. The stunning 3D graphic redesign uses advanced texturing, animation and lighting techniques to create four eerie themed play environments, Earth, Air, Fire and Water, as well as a final, most terrifying level called the Void.
Adding to the atmospheric sense of the game is a chilling score by John Carpenter, a musician and director knows as the master of superb pacing and unrelenting terror. Carpenter's many credits include Halloween, Assault on Precinct 13, the Fog and Escape from New York, among others. Sentinel Returns also features stunning audio with Q-Sound technology that adds to the player's feeling of being surrounded and trapped.
As in the original title, the gameplay in Sentinel Returns is unnervingly abstract. Rather than being an object in the game universe, the player is a presence that moves through the landscapes by transferring to different bodies. Alternately absorbing and expending energy, the player seeks to gain control of each level by rising to its highest point in an effort to reach to the final, ultimate battle against the nightmare that is the Sentinel. At each level, the player must also avoid the invisible yet deadly, energy-draining beams of the opposition.
Sentinel Returns also features a unique sense of claustrophobia and panic, which comes from both the unearthly, atmospheric environment, and the players limited ability to survey the landscape. Scrolling is slow and deliberate, engendering a sense of sweating paranoia as players, feeling their energy being drained, struggle to look around in order to escape the deadly beams.
Other refinements that enhance Sentinel Returns include a more gradual learning curve that lures the gamer in, then becomes progressively more addictive and challenging. Sentinel Returns also features more than 600 crafted levels, all of which must be sequentially attained and conquered. Another major enhancement is a PC network play option, which adds an entirely new dimension to the game by allowing multiple players on a single playfield, racing against each other to finish each level.
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Contributed by skl (1163) on Feb 13, 2004.
Unknown Source:
Welcome to the alien world of the Sentinel.
Where a stratigic battle for the essence of life rages.
Where claustrophobia and vertigo push you to the limits.
Where your next attack could be your last!
650 progressive levels of absolute addiction.
Absorbing gameplay stretches your strategy and arcade skills to the limit.
Atmospheric 3D environments convey that "being there" feeling.
Stunning visuals and animations give Sentinel Returns an eerie graphic style all of its own.
Multi-player options allow up to 4 players to join the action.
Featuring the music of John Carpenter.
Based on an original concept by Geoff Crammond.
Contributed by Robert Schmidt (19) on Aug 05, 2000.
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