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SummaryThe true meaning of survival horror – what Resident Evil wished it could have been.
The GoodThe atmosphere is undoubtedly my favourite part in Silent Hill. And to it there are three main contributors – the soundtrack (a horror piece in itself), the setting and the plot. The soundtrack is so eerily creepy that even standing still while listening to it can give me the creeps. The setting is wonderfully done, at all times conveying a feeling of loneliness and despair, with beautifully arranged camera angles – very cinematic indeed. The graphics, (even though they haven’t aged very well), still convey the message Silent Hill is trying to pass on, with the transitions between worlds very cleverly done. Finally, the plot is outstanding, making you gather bits of it throughout the game in order to fully comprehend what has come to pass – when I finally got it all, I was simply blown away.
The BadThe gameplay in Silent Hill is, sadly, its weakest point. The controls are incredibly sluggish, and moving Harry around is not only a challenge but also very annoying, to the point where running from enemies seems much more tempting than to simply try and face them. I hate trying to shoot an enemy and suddenly finding myself with my back to them, without knowing why. And of course, one cannot mention Silent Hill’s flaws without referencing the god-awful voice acting – it is no Resident Evil by any means (“NO, DON’T GO!”…ugh), but it still sounds incredibly cheesy, and it doesn’t look like the actors are even trying (particularly in Harry’s case).