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SummaryResident Evil can say "Baaaaaaaa"
The GoodEgad, whatever you do, don't play this game alone! Not because it's scary as hell, but because you need someone to give you CPR when you have a sudden heart attack!
Seriously, most "horror" games rely on sudden surprises like Resident Evil. Silent Hill is like the movie Blair Witch Project (of which I haven't played), where the overall game itself is creepy...everything misty and mysterious...makes you wanna cuddle up somewhere warm with a lot of blankets. Yep, this is the type of game where even the audience needs a place to hide. Which is why I could barely continue with the game for more than several hours due to the lack of moral support and failing morale...turning down the volume didn't help either...
With beautiful cutscenes and detailed graphical background, this game has an A+ for graphics all the way...and dang those monsters are hard. Killer dogs, monster-like pterodactyls, how I managed the courage to play this game in the first place eludes me. A toy chicken has more guts than I do.
Anyway, I had to play the most difficult level (since I have my pride) and the fact someone told me the ending would be different...though that kinda backfired on me...
The BadFirst thing's first, killer dogs I get, zombies I get, flying pterodactyls in the beginning of the story? Come on!? The story just begin, don't start with the weird stuff at the front, maybe in the middle of the story but certainly not the beginning! The beginning of the story is more or less a mystery which kinda hard to explain what the hell are pterodactyls flying around without a reason. Sequencing please!
So I'm playing the hardest level of difficulty, doesn't mean you have to be so dang cheap with the bullets...I'm cheap already shooting those bullets, don't be cheaper than the player! Do you know how many bullets it takes to kill those "stay-down-will-you-dang" monster dogs? It even takes more bullets to kill those baby-like monsters. What I'd give for an AK-47...