Some fears are worth experiencing.
It took me a year to finally agree to get Silent Hill 2 (I'm not much into any kinda horror, but when the story beats it to second place, I'm always in), but wanted to try out the original prior to immerse myself fully into the psychic twist of the second. Starting with a great pening, Silent Hill puts you in a story as swiftly as possible, due to a crash, your daughter Cherryl has gone missin'. Now you have to explore the dead town of Silent Hill following her traces, to unravel the mystery that lies in the finale, and background story between you and your daughter.
As this is Konami's first attempt to enter the world of horror-survival, they entered it in a style, making it a PSX game only, they achieved amazing graphical effects from that little console, and put creepy sounds and effects in main use of creating an atmosphere instead of music, which was in use mainly for opening and end credits. Alone in the Dark series created the genre using a mansion as a point of all conflicts, Resident Evil series recreated the genre employing more open fields and non-stop action in use, and Silent Hill added the real emphasis on the world 'horror' in this survival genre.
Like it goes with these games, they ain't as adventure to have many dialogues and characters, but use couple of them throughout the entire game, making a random appearance to upgrade the story. Characters in SH are as mysterious and unqieu as you may possibly want them (only surpassed by those in SH2 with their depths of backgorund exploration). Bottomline, this just starts as "father searching for his daughter" story and it unveils unto mystery and suspense to its utmost experience.
Sometimes, it was just begging me to turn off the console and take a break from all the suspense the game gave me. But it wasn't so psychical like in its sequel, it is just pure, normal, horrifying situation the game constantly gives you. Switching from reality filled with predatorian animals from hell to some alternate world filled with monsters and killer nurses. Yeah, this hospital in 'ere will kill ya. But hey, whoevere said what doesn't kill you makes you stronger ;)
This game simply took both words that define its genre way too seriously. In attempt to enter the world of horror-survival, they made one steap ahead and make it too real for players with a weak heart. So heed the warning.
And I never know wether to quality multiple ending in a game as plus or a minus. Sure, it extends replayablility level, but sure shortens the gameplay time. And frustrates if you achieve an ending that is not supposed to be original and must replay it again and know exactly what to do to achieve the right or desired one. No, multiple ending isn't a bad thing, but I can't see how it can be an entirely good thing either.
The Bottom Line
With Silent Hill Konami made their entrance into horror-survival genre and they've proven they can compete and even to surpass the fittest of its kind. Silent Hill is not just a horror game with no point like many out there. Silent Hill has the spirit which will keep you want for more, keep you under suspense 'til the very end. And while Silent Hill made their entrance, Silent Hill 2 placed Konami on top of the sole throne. I was intrigued by the second, and hence opened the gate to both worlds of SH, normal and alternate. And there's a thing I can say about it, some fears are worth experiencing.