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Sno-Cross est plutôt bien réalisé, avec des décors fouillés et de bonnes possibilités sur le circuit. Le pilotage est précis, quatre vues sont disponibles, et la durée de vie semble au rendez-vous avec un niveau caché plutôt fun. Bref, c'est plutôt mieux que Sled Storm. Alors, si vous aimez la moto-neige et la course sur PS, n'hésitez pas !
Un très bon jeu de la part de Crave qui profite des lacunes sur PSX pour nous pondre une simulation rapide, réaliste et tout à fait bonne.
At the beginning, I thought this game was going to be extraordinarily difficult. The control was loose and it seemed like I'd never be able to get first place in a single race. After I spent more time with it, Sno-Cross Championship Racing proved to be a very fun game. Although there are only seven main tracks, an average two-player mode, and a ho-hum time trial, I had a good time. The track editor's what I enjoyed the most, and is the main reason to play the game.
Snowmobiles are woefully underrepresented in video game racing, while four-wheeled fare is incredibly commonplace. Though some people may disagree, the fundamental differences between asphalt and snow or tires and treads are not that great. Sno-Cross Championship Racing, a quality game based entirely on snowmobile racing, proves that there's no good reason for the unvaried focus of today's racing games.
On the positive side of things, the actual sled control is realistic and responsive, and the game also manages to deliver a really convincing sensation of speed. Ultimately, there are enough good elements (especially the sweet course editor) to make this game a better than average experience for most racing buffs. And at less than $10, it's pretty hard to go wrong picking this game up.
Game Informer Magazine
Sno Cross seems content to play Creed to Sled Storm’s Pearl Jam, and succeeds in being an almost competent rip-off of EA’s snowbound racing sensation. Unfortunately, the game fails to deliver the sense of excitement that Sled Storm gave me. The tracks lack depth and the graphics are far from dazzling. I did appreciate the track editor, but I can’t honestly think of one reason why this game should exist.
As a result, far too many things can go wrong, unjustly scuppering serious investments of time with little to redress the balance. There’s the basis of a great racer here, but what should have provided an avalanche of gameplay has merely sprinkled us with a light frost – which thaws as soon as the novelty wears off.