||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (12 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Toch zijn de graphics van deze PSX versie vele malen slechter als de mooie vloeiende beelden van de N64 of PC, en dat was naar mijn mening niet nodig geweest. Desondanks blijft South Park een leuk spel die elke fan van de serie in huis moet hebben.
La série possède des dessins originaux. Ici, ils sont loins d'être réussis. Bizarre, d'envoyer des boules de neige hexagonales ! Les armes, quant à elles, sont toujours aussi surprenantes: lance débouche-cabinet ou encore lance-vache. Carton rouge au mode multi-joueurs, qui se résume ici à un mode deux joueurs, contre quatre sur N64. Dommage. Les fans de la série devraient toutefois y trouver leur compte.
Since the game lacks a lot of variety, and variety affects the replay value, I had the lower the replay value a lot. Yeah, so if it has 2 player support, and so that it has secret characters. That fact of the matter is this: South Park is a pretty cheap game that needs more variety in order for it be a pleasant title to enjoy. Sorry Acclaim, maybe next time.
Ideally suited to a weekend rental, due to the simple fact that once you have worked your way through the first episode, everything that follows is pretty much the same. With gameplay that is about as linear as space invaders the witty script, funny one liners and bizarre enemies soon get boring and you are left wondering why you didn't spend your money on a pile of South Park videos rather than this game. No doubt this will still sell very well due to the name, but with a host of terrible PlayStation releases one after the other, Acclaim are in danger of falling back into their old ways... 'Someone's killed South Park... Its Acclaim... You Bastards !'
Contempt for the software increases when, upon investigation of the cardboard environment, you discover that none of it is in the least bit interactive. No gross damage of public property is possible with the kids’ default snowball weapons, only gates can be activated, and nothing can be moved. Hoards of identical enemies can be killed, and that’s it. Split-screen deathmatch (for two of you, not four like the N64 version) is the best part of South Park, but its ‘hilarious’ repeated voice samples will leave you gagging for Quake II instead.
South Park is by far the most frustrating game experience I have ever had. Not because of the quality of the game but because it combines a phenomenal license, a respected publisher and one of the world's best developers. That should have been more than enough to create a brilliant game. Instead we have utter proof that everyone is capable of having a bad day.
Between the abysmal graphics, bad sound, and horrible gameplay, South Park is definitely one of those games that is bound to come up when you start thinking about the worst game you've ever played. It's a real throwback to the days of completely worthless games with decent licenses - the kind Acclaim used to be infamous for back in the days of 8-bit and 16-bit gaming. South Park fans looking for some interactive action would do well to wait for South Park Rally or Chef's Luv Shack.