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While not as fast-paced or aggressive as other chopper games, Strike's still a load of fun. Whirl this one into your PlayStation and you won't regret it.
At last, game complete. The third level, set in the Desert, was a bitch. The second you leave base, all hell breaks loose as you scramble around the plains desperately attempting to stop the advancement of the enemy troops from three directions. The forth level was an enjoyable romp through the wastelands and the final level, set in the streets of Moscow, is a frantic race to complete a set of missions that are thrust on you , leaving little time to think and plan, but leaving you with a feeling of achievement when you succeed. I restarted the game from level one and enjoyed finding the hidden power ups and secrets, especially the Santa Claus hidden on the hills and the secret toilet (see the cheats section). Overall an excellent strategy game which I would highly recommend.
And, bonus! Soviet Strike looks as good as it plays. The landscapes are gorgeous, having been created by wrapping aerial photos over polygonal maps. The towns and buildings are all highly realistic as well. Even the FMV, which is generally considered to be a tool of the devil by the editors here, works well, providing stylish mission updates and information without slowing the game down.
The Review Busters
I think the reason I like Soviet Strike so much is because the plot seems ripped directly from a Tom Clancy thriller. The controls take a little bit to get used to, but they're adequate once you get the hang of them. However, the difficulty level can seem a bit high at times. My first introduction to 3D console gaming is good enough for a 7 out of 10.
Electronic Arts’ Mega Drive hit Desert Strike rode the militaristic hype that accompanied the Gulf War and delivered a mould-breaking tactical shoot ‘em up. It cast you as the lone American pilot up against the outlaw regime of a particularly despicable dictator, destroying installations, taking out enemy hardware and rescuing grateful MIAs and POWs. As with most other EA games, Desert Strike had both TV-style presentation – this time of the CNN variety – and a tendency to be sequelled. Jungle Strike transferred the action to Central America, and Urban Strike was set in a war-torn USA: both expanded the scope of the first game.
The only real plus to Soviet Strike is its full-motion video. Using an editing style similar to the old Max Headroom TV show, this game is chock-full of futuristic-looking technology and people using big words. It also features some of the best CD-ROM acting seen in a long time. However, this is a small victory in a larger conflict. Maybe if EA took a little less time finding good actors and a little more time working on control, they'd have a more exciting title on their hands.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (8 votes)