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Capcom has done the impossible. Not only does the Playstation version of Street Fighter Alpha look and play exactly like the coin-op, this game (like Tekken) is even better than the arcade game in may ways. You get your choice of original or arranged music, you can choose all they way up to Turbo 2 speed and best of all, you can practice combos all day long against an invincible CPU player (a la KI). Too cool, too cool, too cool. SF Alpha PS: the best home fighting game of all time? Easily!
Capcom proves true the adage that "the only constant is change". With new characters, features and real combos, Street Fighter Alpha adds like to the endangered species of 2-D fighters.
Computer and Video Games (CVG)
In 92 we paid £100 for a second-rate Street Fighter 2, as it became available on import for the SNES. Now its greatest successor is home - perfect - for around £45.
While the look hasn't changed much, the game has fought off the flashier sockfests and resisted the urge to incorporate their gore. Alpha's fighters are downright polite (''You fought well,'' says one after his victory. ''I was honored''), proving that there's more to a game than punching and kicking. Charm and style do count.
Electronic Gaming Monthly (EGM)
I'm really surprised that this game translated so well to the home system. The graphics look near identical to the coin-op version, although the warriors seem a bit smaller. The refined gameplay of Street Fighter reminded me of the good ole days. Sure, Alpha might be a 2-D fighting game, but it has enough solid gameplay to keep my interest over long periods of time. Now if only something could be done about the load time...Nonetheless, this translation is hot!
In the end, Street Fighter Alpha probably won't bring in many new players to the SF line, but fans of the series should get their money's worth. Even if you're tired of 2D fighters all together, you can't help but enjoy a kind of nostalgic feeling with Alpha. The gaming industry has been through so much since Street Fighter II's glory days that it's fun to take time out from the flashier polygon-based titles and go back to good, solid, classic gameplay.
Auch bei Street Fighter Alpha verzichtete Capcom (zum Glück?!) darauf, die Polygon-Fähigkeiten eines Saturns oder Playstation auszureizen. Angesichts der Tatsache, daß es sich hier um eine Automatenadaption handelt, wirft dieser Aspekt bei mir keinen großen Unmut auf. Allerdings, wenn man von der comicartigen Verjüngungskur und einer Handvoll neuen Gesichtern absieht, hat sich gegenüber den populären Vorgängern (die mißglückte SF:
The Movie-Variante mal übersehen) nicht viel geändert. Gewiß, an der Kampftechnik wurde nochmals gehörig gefeilt:
von Counter-Moves, Air-Blocks bis zu imposanten Kettencombos ist alles vorhanden, was das verwöhnte Prüglerherz begehrt. Nun stellt sich die Frage, ist das genug für eine VG-Traumwertung, wie sie damals SF2: Turbo einstecken konnte? Meiner Meinung nach: Nein! Es fehlt einfach der letzte Kick, der SF:
Alpha aus der Masse von gleichwertigen 2D-Prüglern herausragen läßt.
Video Games & Computer Entertainment
It's a lot of fun and new characters add to some extended playing pleasure, but the basic gameplay is unchanged from previous outings and makes you yearn for new challenges. Street Fighter nuts should add another point to that rating.
Official UK PlayStation Magazine
Capcom's decision to cling to established values by what rates as the most comprehensive 2D beat 'em up to date.
The Video Game Critic
Street Fighter Alpha is nice to own for collecting purposes, but for optimal fighting pleasure I would direct you to its sequel, Street Fighter Alpha 2.
Unless you've been living under a rock in a cave in Siberia for the last ten years, you've played Street Fighter. It's one of the most popular game series in the history of videogames, and with good reason. The timing, control, and character design are all superb, and the special moves are unbelievable. And while the series may seem a little dated with the advent of the 3D fighters, it can still hold its own.