How much time do you spend in each single session when you play games?

Supercross 2000 (PlayStation)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) -
Graphics The quality of the art, or the quality/speed of the drawing routines -
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition -
Story / Presentation The main creative ideas in the game and how well they're executed -
Overall MobyScore (1 vote) 3.0

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
This is a great game if you want a decent simulation of Supercross action or are a die-hard dirt-bike racing fan. However, for the casual gamer, this game will not stay in the PSX very long. It just doesn’t keep the interest alive long enough. It is a fun game, just not for long...
Consoles Plus
La moto tourne tellement mal qu'il faut ralentir au maximum. Le problème, c'est que quand elle n'avance pas, elle ne tourne pas. Il faut donc se prendre les murs en espérant que les concurrents feront pareil, les simulations de motocross ne manquent pas sur Playstation. Faites votre choix, mais surtout pas celui-là.
All Game Guide
I feel that Supercross 2000 lacks a few things, chiefly gameplay, that made Supercross Circuit a much more, well-rounded game. The graphics and style that EA SPORTS bragged about for this game seems to have actually made it too slow and lacking dynamic gameplay. To it's credit, the game does have some nice modes and play-by-play, but all of the other features can be matched and beaten by Supercross Circuit quite admirably. Not a terrible effort, but not to the potential it could've been.
Décevant ! Electronic Arts a pourtant l’habitude de nous fournir de bon softs. Là pour le coup c’est raté ; tout juste prendra-t-on plaisir à se faire quelques courses. Technique médiocre pour la console, et jouabilité limitée… Supercross 2000 ne fait pas partie des bons jeux de ce début d’année 2000.
Supercross 2000 is Electronic Arts' entry into the world of dirt bike racing, and it definitely feels like a first-year effort. Control issues and dodgy graphics plant Supercross 2000 firmly behind 989 Sports' recent addition to the genre, Supercross Circuit.
What do you care if the little coloured man on the bike is named after one of 24 biking personalities? It’s about as effective as being served your armed robbery subpoena only to notice it’s printed on recycled paper. Besides looking exactly like every other muddy bike game ever, the biggest flaw in Supercross 2000, the sugar in its gas tank if you like, is control. There isn’t any. Winding helplessly down bland brown channels of dirt, woeful desperation seizes you as you realise the course of this journey is not within your command. It’s extremely distressing if you’re used to altogether better performance. The bike and rider feel light and generally unrealistic, so it’s an impossible science judging how to angle them both for the short time you’re between jumps. A freestyle tricks mode, with free movement around an arena, is less punishing and much more fun. Is that enough to warrant a sale? Nope.
Super Play
Varför Electronic Arts med sitt goda rykte och bra resurser släpper en så här undermålig produkt är en gåta. Om de åtminstone hade struntat i realismen och gjort ett hyfsat och lite spektakulärt arkadspel med häftiga hopp och lite kul trick hade man kunnat acceptera det. Supercross 2000 däremot är bara skräp.