There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (14 votes)
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Despite the small worries mentioned, production quality has been otherwise exceptionally high, with the package just oozing class from the tension-building sub-bass rumble on the menu screens that you’ll need a good stereo to hear, to the live light sourcing in the streets that gives it the Ridley Scott touch.
It’s not the most amazing game of the year like everyone expected it to be, just a damn good one.
Electronic Gaming Monthly (EGM)
The main problem with this game is the controls - it sorely needs a keyboard. There are so many different button combinations to do the most essential things that it seems like you're playing Street Fighter. If you're willing to take a lot of extra time to learn the game, you might find Syndicate Wars satisfying. Otherwise, be prepared to get very frustrated.
Fans of real-time strategy games will probably want to check this title out, but there just isn't enough here for the casual gamer that can't be topped by the PlayStation version of Command & Conquer.