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Despite the small worries mentioned, production quality has been otherwise exceptionally high, with the package just oozing class from the tension-building sub-bass rumble on the menu screens that you’ll need a good stereo to hear, to the live light sourcing in the streets that gives it the Ridley Scott touch.
It’s not the most amazing game of the year like everyone expected it to be, just a damn good one.
Einen nahezu perfekten Klassiker zu übertreffen, ist ein schier unmögliches Unterfangen. Dies wird wieder einmal deutlich, wenn man sich dessen Nachfolger Syndicate Wars anschaut. Zwar wurde optisch vieles verbessert - ob die winzigen Figuren-Sprites, die man kaum mehr zu erkennen vermag eine Verbesserung darstellen, sei mal dahingestellt - doch dafür blieb zu viel von den spielerischen Qualitäten des Vorgängers verloren.
Electronic Gaming Monthly (EGM)
The main problem with this game is the controls - it sorely needs a keyboard. There are so many different button combinations to do the most essential things that it seems like you're playing Street Fighter. If you're willing to take a lot of extra time to learn the game, you might find Syndicate Wars satisfying. Otherwise, be prepared to get very frustrated.
Fans of real-time strategy games will probably want to check this title out, but there just isn't enough here for the casual gamer that can't be topped by the PlayStation version of Command & Conquer.