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Besides the graphics, my other big complaint is that it's just too short. I wish there were at least two to three more levels. I mean, I always argue the opposite way on this issue, because I really don't think games should always have to be 40 hours. But here, three hours to get through the game is quite short. I know it's the nature of the light-gun game, but perhaps Namco could have added branching paths or extra levels, or something more, because this thing just ends too quickly! I mean, after all, it really isn't an arcade convert, at all. Oh well, I guess I'll just to happily play it over and over again. Woe is me.
If you're a fan of the genre, then this latest Time Crisis adventure won't disappoint you. It's fun and has just enough challenge to keep you interested. However you may find yourself saying, "That's it?" when you reach the credits. The latest Time Crisis should have learned something from Point Blank 3 and had more in the replay department.
Before school shootings became all the rage, there was a time when life was cheap, and boy, did it flow with ease. Namco's Project Titan is a throwback to those days, and its place on the outgoing PS-X is a testament to how little this type of game has changed.
Time Crisis Project Titan is a fun ride that doesn't last long - about an hour. It's a nice upgrade, but shooters will have to wait for Time Crisis 2 to blast with a new magazine.
Wow! What landfill did they excavate this fossil from? Seriously, the visuals in this title are antiques. I’d even go as far to say Hogan’s Alley for the NES has a higher level of detail than Project Titan does. Along with a low-resolution comes scabrous textures, low poly count character models, and desolate landscapes. The gameplay is, of course, wild and addictive, but only if you are manhandling the Guncon peripheral. Using the d-pad just doesn’t deliver the same sensation. As the series has progressed, Namco has upped the difficulty a tad, and you’d be surprised how many enemies pop up at once. Like the rest of the games, though, this one is incredibly short and the story is completely uninteresting. This is a fun game, but man oh man, this series needs a serious upgrade in the graphics department if it wants to return again.
There are some good ideas in Project Titan, and some of them are well executed. Hard-core Time Crisis fans and those just looking for a good gun game would do well to pick up this game, but the antiquated presentation, lack of options, and brutal continue system will make this at best a rental for most.
Time Crisis ranks up there with Virtua Cop as one of the all-time greatest lightgun shooters, but strangely, Namco has let the franchise hibernate for quite a while. Out of the blue comes Time Crisis: Project Titan, a fine addition to the series simply because the series itself is fine Titan offers scant innovation, just a trio of fresh levels with patterns you haven’t memorized yet.
For a light gun game, Project Titan serves its purpose but doesn't break any new ground, and that may be good enough for most gamers. Note: You'll need Namco's Guncon to play this one.
Time Crisis : Project Titan pourra s'avérer satisfaisant lors des premières parties, mais sa réalisation approximative, son gameplay répétitif et sa courte durée de vie se révéleront progressivement pour laisser au final un arrière-goût plutôt amer. Pas de mode deux joueurs, et un jeu qui ne parvient pas à renouveler efficacement un concept plutôt désuet sur console.
Time Crisis : Project Titan est un jeu d'un autre âge à peine remis au goût du jour... Si le premier opus avait eu le mérite de l'originalité, ce nouvel épisode est véritablement décevant. Scénario bâclé, réalisation succincte et concept revisité, le titre de Namco ne fera certainement pas beaucoup parler de lui si ce n'est par son package. En effet, même si le jeu est très moyen, le fait qu'il soit vendu aux environs de 350 francs avec le Guncon 45 jouera en sa faveur. Pour ceux qui sont déjà équipés et nostalgiques du premier, le mieux est encore de se le faire prêter.