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Time Crisis (PlayStation)

Published by
Developed by
Released
Also For
Teen
ESRB Rating
Genre
Perspective
Gameplay
82
Critic Score
100 point score based on reviews from various critics.
3.8
User Score
5 point score based on user ratings.

User Reviews

Great version of a solid gun game. Sycada (175) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (20 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
Consoles Plus (Dec, 1997)
Le concept d'arcade à la maison n'a jamais été poussé aussi loin. Pour ceux qui ont une grosse télé, la note monte facilement à 96%.
88
Time Crisis is undoubtedly the finest light gun game around at the moment standing head and shoulders above the rest. It may prove a little expensive for the short thrill that this type of game offers as prolonged use and lastability come into question.
84
GameSpot (Nov 26, 1997)
All in all, it's pretty brilliant. The only real drawback to the overall package is that the GunCon is only compatible with Namco shooters (the next one is the home version of Point Blank, due out in January) and Midway's Maximum Force. If you're looking for a really fun, really accurate gun game, this one can't be beat.
83
Game Revolution (Apr, 1998)
But the biggest flaw holding back the game are the 'saturday night special' graphics. Time Crisis looks like a PlayStation game from about two years ago: blocky polygons, boring textures, and plenty of breaks around the edges. There is also very little interaction with the background. The graphics are functional, and don't impede gameplay, but they are just disappointing when compared side-by-side against other 1998 games.
82
Video Games (Nov, 1997)
Namcos Lightgun-Shooter ist aufgrund des genialen Deckungsprinzips zweifellos der beste seines Genres, und die nette Geste, gleich noch einen kompletten Nachfolger mit auf die CD zu brennen, kann man gar nicht genug loben. Ein kräftiges Buh hier an Sega, die etwa denselben Umfang auf zwei Spiele verteilt haben! Grafikmäßig konnte man zwar nicht ganz mit dem teuren Automaten mithalten, was sich vor allem an gröber dargestellten Explosianseffekten und ‘eckigeren‘ Charakteren manifestiert. Das trübt den Spielspaß der spannungsgeladenen Storys aber in keinster Weise. Ich habe Time Crisis glaube ich, schon vierzigmal durchgespielt (dauert pro Story etwa 20 Minuten) und habe immer wieder Lust auf eine neue Partie. Eineinhalb Kritikpunkte lassen leider eine nach höhere Wertung nicht zu: Der fehlende Rückstoßeffet der Knarre und der ungünstig positionierte Duck-Button an selbiger, was zu einer etwas verkrampften, aber in den Griff zu bekommenden Haftung des Schießeisens führt.
82
Gamezilla (1997)
As far as light gun games go, this is the best you will find. The inclusion of the GunCon was nice, especially since the game does not work with any other gun on the market. Overall, this game does deviate from the standard light gun path. Unfortunately, it is still plagued by the problem of repetitive gameplay with little replay value after playing through a few times. If you are a fan of these types of games, you will definitely be satisfied. If not, I suggest renting it first to see if it is up your alley.
81
Mega Fun (Nov, 1997)
Time Crisis bringt wirklich frischen Wind in das Lightgun-Genre. Gegenüber dem bekannten, selbstscrollenden Shootern ist das Feature mit der Deckung und die Spielregel, daß es nur eine Waffe gibt, wirklich etwas Neues. TC fordert daher mehr das zielgenaue Schießen anstatt die, wie bei der Konkurrenz oft üblichen, blinden Ballerorgien mit MGs und Granatwerfern. Die Grafik ist zwar detailreich, aber dennoch kantig und pixelig. Das fällt aber nicht ins Gewicht, denn bei den rasanten Schußwechsetn bleibt eh wenig Zeit für verträumte Blicke. Diese werden noch durch die rockigen Gitarrenriffs und die authentischen Soundsampels angeheizt. Einziger Wehrmutstropfen nur, daß man sich die original Namco-Gun (G-con 45) kaufen muß, um das Game vollends zu genießen, da Ballermänner von Fremdherstellern nicht unterstützt werden.
80
IGN (Nov 11, 1997)
For all its overwhelming positives, Time Crisis isn't perfect. The gameplay can seem tedious at times, with no hostages to miss or bigger guns to power-up to. The lack of a two-player game is also a negative. However, if you can't get enough of solo shooting, these gripes shouldn't even apply. All in all, Time Crisis is a superb game. The fact that it's a light gun game makes it even better. A must have.
80
Edge (Aug, 1997)
Essentially, Time Crisis is a videogame symphony of destruction, building crescendos of violence onto each action-packed scenario. Each time you think you've seen the most breathtaking set-piece, another tops it for sheer gun-toting thrills. Despite its simplicity and lack of depth, this game - especially if played in front of a huge TV screen with surround sound - is at least equal to AM2's efforts. A definitive arcade experience.
67
The Video Game Critic (Jul 15, 1999)
The mediocre graphics that are not especially sharp or detailed, but the innovative control scheme allows you to take cover between shots, adding a new dimension to the gameplay. I especially love how the bad guys react depending on where you shoot them. Time Crisis isn't anything fancy, but if you're looking for a solid arcade shooter, you can't go wrong with this.