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Tomb Raider är helt enkelt det ultimata äventyrsspelet i ordets rätta bemärkelse och ett självklart val.
The Video Game Critic
Tomb Raider set a new standard for action/adventure games, featuring realistic 3-D creatures and huge expansive levels. The first Tomb Raider game is a classic, appealing to the Indiana Jones in all of us. Lara Croft makes for a beautiful heroine, and the third-person view provides some dramatic camera angles.
When it was released, Tomb Raider broke new ground in the third-person arena, and it continues to do so today. If puzzles and exploration are up your alley, I strongly recommend that you go out and get this game as soon as you can (although I think I was the last person left on the face of the earth who hadn't already played this game). As far as "game for the dollar" goes, Tomb Raider is tops.
P.S.X. (Playstation Experience)
This game is one of they best I've ever seen for the new Playstation yet. The huge levels really give the feeling of exploring. Nothing beats running into a room so gigantic you can't even see the other side!
P.S.X. (Playstation Experience)
This game will go down in gaming history as a classic. If you don't want to miss out, play this game!
P.S.X. (Playstation Experience)
Tomb Raider is one of the several "must-buys" of the holiday season. It's huge nonlinear levels, awesome character animation and gripping soundtrack give the game a cinematic feel and make Tomb Raider an instant classic.
Without question, one of the very best games available for the PlayStation, Saturn and PC CD-Rom, Tomb Raider is a must have for any system.
What really impressed me about Tomb Raider is the complete package. Core could have been lazy and knocked out a pretty standard maze game, where one lever opens a door and the gameplay was linear, but instead it has taken the bull by the horns and produced something which can truly be called revolutionary. You have 15 levels, increasing in size from massive to completely insane, a stately home training centre to practice your moves and relax with a nice cup of tea. And rather than give you the option to save willy nilly and reduce the overall challenge, you must find save crystals strategically positioned so that you must earn the security they bring. Tomb Raider rarely puts a foot wrong, and when it does (such as the mindless camera work sometimes) you forgive it instantly because there are so many clever touches and tricks up its sleeve (besides, where else are you able to stare at a pair of pert breasts and arse for four hours without being labelled a pervert?).
Tomb Raider's only real problem lies in the graphics. To be frank, the seams in the textures are glaringly noticeable. Some of the background images are also pretty chunky. These points aside, though, Tomb raider is one of the best games on 1996.
I just think the team at Core was going for a horror movie "jump scare" moment because whenever a group of animals or people enter the screen that you have to shoot the music kicks on. It's a good attempt, but it's just too quiet. However, the voice acting is almost as good as a video game gets. While Capcom was toiling away at trying to make "the master of unlocking" sound formidable, Eidos got it right on the first try.
Tomb Raider est un véritable classique! Probablement un des meilleurs level design de son temps (et même encore aujourd'hui). Je peux très bien comprendre pourquoi certaines personnes n'accrocheront pas, car il peut être frustrant par moments et les -pourtant très bons - contrôles ne semblent pas plaire à tout le monde. Mais sinon, c'est un jeu aux proportions épiques avec une ambiance où l'on a vraiment l'impression d'explorer de vieux endroits mythiques remplis de secrets et de trappes avec Lara! Les tableaux me sont tellement mémorables qu'il est toujours agréable d'y revenir. Ce jeu fait littéralement partie de ma vie maintenant, c'est à ce point qu'il m'a marqué!
Anyway. Best of luck. Stiff upper lip and all that. We love this game here at game-revolution. We're pretty sure you will too. We give it a rare 'A'.
"Aventure" est le terme qui vient à l'esprit quand on parle de Tomb Raider. Le titre constitue une épopée magique merveilleusement orchestrée. Ce premier né d'une longue série peut se targuer d'avoir créé un style de jeu à part entière. Fort de son succès, Lara connaîtra de nouvelles péripéties aussi bien sur nos machines favorites que sur grand écran.
Overall, Playstation thrill-seekers should sign on for this Raider adventure...and hope for another one next year.
It is perhaps unfortunate that Tomb Raider has appeared now, several months after Super Mario 64. Even though the two games were created thousands of miles apart, Core Design has managed to create an experience more than slightly akin to – and featuring many features of – what many see as the best game of all time. If SM64 was still six months away, Tomb Raider would be justifiable hailed as one of the finest videogame experiences ever. But, while it may not be seen as redefining the videogame per se, it will certainly be seen to be pushing the 3D platformer towards a new level of excellence.
Tomb Raider is a challenging game that takes a lot of mental ability. It can be frustrating at times, but is always engrossing. I found that I could not wait to see what secret was lurking behind the door I'd just opened. If there was ever a video game that was destined to be a movie, this is it. The varying degrees of action are a nice touch. This keeps the game ever-changing. If you ever want to unlock all the secrets of this game, I suggest you go out and get yourself a good strategy guide. Don't look at it unless you are really stuck. After playing Tomb Raider, you will quickly realize what felt like ten minutes was actually an hour and a half. The tedious maneuvers required in some areas are quite frustrating. It really makes me mad when it takes me 10 minutes to climb up a wall, just to step off the edge at the top while trying to line Lara up to make a jump, or to jump and have her fall a fingernail short.
Tomb Raider is simply a smart game, bursting with great touches. In the training level, Lara takes players through her house, into her gym, and tutors them on the skills they'll need to stay alive. Fortunately, the complicated maneuvers can be learned in moments. This is the first 32-bit game to compete with Nintendo 64's polygon arsenal, and it handles itself very well. If there are more Playstation and Saturn releases like this one, Lara and her followers might very well be uncovering Nintendo 64s along with the other artifacts in Tomb Raider 5.
Innovativo, immersivo, d’atmsofera. Carico di muffa e polvere. Il tutto aiutato da un prosperoso seno triangolare, uno zainetto e un bel sedere sempre in primo piano. L’inizio di un mito. Non c’è altro da dire.
Dare un voto obiettivo sarebbe quindi impossibile: metro di giudizio dei tempi per il valore storico che ha avuto o metro di giudizio odierno? Una via di mezzo tra i due non avrebbe senso, Per questo si è deciso per un voto tutto basato sui gusti personali di chi scrive.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (64 votes)