There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.5|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.5|
|Sound / Music||The quality of the sound effects and/or music composition||2.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||2.5|
|Overall MobyScore (2 votes)||2.5|
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V2000 is tougher than old boots, but put the time in and you feel like you’ve really achieved something. There’s no two-player option, but there’s so much going on that the game doesn’t really need one. A game for rocket scientists maybe, but one that’s ultimately rewarding.
I hope that the developers take note of my comments concerning the visuals. I feel that they may have taken a good hard look at Bullfrog's Magic Carpet before working on this title, but everything that was wrong with that game has been included in V2000. There's the annoying cloud effect which enemies use to completely frustrate the player. There's also the inevitable slowdown when too many creatures are on screen at the same time. Had the viewing angle been first person and perhaps a little more tightening up on the control of the craft then this could have been a winner. It's such a shame because there is so much that's right about V2000. As it stands, only the strong will survive. Maybe next time.
De echte die-hard zal de lage snelheid en amtige besturing van V2000 snel gaan irriteren. De startende light-user zal echter een hoop plezier beleven aan dit simpele spel.
Ciertamente uno se lleva agradables sorpresas cuando surgen juegos como el que nos ocupa ahora, que recogen los elementos más destacables de varios géneros, como son el de la acción y la estrategia, y que ofrecen una jugabilidad válida; pero queda un cierto sabor agridulce, cierto sabor que queda al contemplar como los demás apartados no llegan a igualar el nivel de la jugabilidad.