||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Viper pulls off the 'shooter' game very well. All of the elements for success are there, lots of enemies, lots of power ups, lots of options and lots of music and sound effects. The only real let down in the game is the bad clipping and on-rails gameplay style, which means you have no freedom of movement. If you see something you want to shoot you better get to it fast or you're likely to just fly right by, in fact, you could probably complete most levels without shooting a single enemy, just fly right by and wait for the boss to appear at the end. If you're into shooters and you're waiting around for N20 to arrive on the shelves (November at time of publication) then Viper may serve well to fill the gap and keep your thumb aching until N20 arrives.
Det är bara att idiotförklara Viper, spelet som vi lika gärna kunde ha varit utan.
Another problem is the way in which this game is rigidly stuck on rails that give you hardly, if indeed any freedom at all. The whole would have been better suited to a G-Police style engine, and the inclusion of a cock-pit may also have spiced things up enough for us to at least recommend this to a certain type of gamesplayer. But no, this is just throwaway, instantly forgettable, trashy mundane nonsense that shoots its bolt far too quickly and leaves you feeling frustrated at the end.
Viper zet je op het verkeerde been. Op het eerste gezicht lijkt het spel namelijk een veelbelovende Apache-sim met schitterende graphics en veel geweld. Helaas, Viper is in werkelijkheid het toonbeeld van armoede. Besteed je geld wijs en niet aan deze trieste game.