Your field of vision, for example, feels strangely restricted in that you’re never aware of the enemy positions around you. Part of the problem here is an artificial ceiling (for crying out loud!), which ensures you can never achieve the necessary height for decent reconnaissance. Control is also skittish, with a wild camera dragged around by a jumpy bird. Combat on the VSC, as a consequence, provided more engrossing dogfighting action because you were never able to blame your frustrations on the code, only your skill. By comparison, WarJetz’s abbreviated approach to English (Jetz? Bux?) is personified by the retarded character of its development.