User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (8 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mega Fun (Mar, 1998)
Die Geschichte ist schnell erzählt. Beat ‘em Up-Fans erwartet mit diesem Spiel ein typischer Capcom-Titel, der mit einer gewohnt hohen Spielkultur aufwartet. Aufgrund der enormen Spritefülle mancher Charaktere und der mitunter sehr extremen Bewegungsabläufe (manche „normale“ Schläge kann man von Special Moves kaum unterscheiden) verliert man allerdings häufig den Überblick. Man merkt dem Titel zudem sein betagtes Alter an. So gibt es keinerlei neue Spielelemente, und der technische Rahmen ist nach heutigen Maßstäben eher durchschnittlich. Anfänger sollten zudem gewarnt sein, denn selbst auf Easy stellt X-Men eine harte Nuß dar.
Video Games (Feb, 1998)
Technisch kann nicht viel gemeckert werden: Alle Charaktere wurden gewissenhaft transferiert, und selbst die Hintergründe warten mit vielen bewegten Details auf. Im direkten Vergleich mit der Saturn-Version müssen trotzdem erhebliche Abstriche bei den Animationsphasen gemacht werden. Auch in puncto Spieloptions-Vielfalt schneidet das PlayStation-Pendant (es gibt nur einen Arcade- und Versus-Modus) um Klassen schlechter ab. Trotzdem spielt sich der PS-X-Men dank leichtgäniger Special Move-Mechanik erstaunlich flüssig.
NowGamer (Jan 01, 1998)
Graphically, COTA is arcade perfect, which isn’t that amazing as the coin-chomping version is getting on for three years old. There are four modes of play: One Player, where each stage has three rounds. Versus, where player can either battle against each other or can play with the same fighter. Survival mode (randomly chosen opponents are thrown at you in a set of one round win-or-lose scraps). And Group Battle mode where each player selects from one of five fighters for elimination matches. There are hundreds of offensive moves, special attacks and energy sapping X-Moves as well as full auto-blocking, interactive backgrounds, and digitised voice-overs by actors from the animated series. Each character also has a three level power meter that builds up as more hits are dished out. COTA is still fun to play and looks crisp, but is by no means the best in Capcom’s extensive repertoire.
Meristation (Mar 14, 1998)
El típico, típico, típico juego de lucha que no requiere de más de 1 hora para pulverizarlo en todos sus niveles. Lástima que sólo tenga un único modo y encima tan fácil.
PSM (Mar, 1998)
While X-Men was a fun fighting game for its time, it has been eclipsed by three more generations of the same engine in arcades and almost two more at home. Consequently, X-Men is missing many of the game-play factors we've become accustomed to in Marvel Super heroes and X-Men vs. Street Fighter. Even without the comparison to the newer games, however, X-Men falls flat in several ways. To offset the slow-down the overall speed of the game has been greatly reduced.
IGN (Mar 03, 1998)
We're not going to waste too much time on this game. The character animation bites, the loading time is horrible, what more do you need? Children of the Atom would've been a 16-bit phenomenon in older times, but in our day in age, however, Children of the Atom... bombs.