|The Playstation Vs 2D Fighters||Zovni (9384)|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.6|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.8|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Overall MobyScore (14 votes)||3.5|
here for more information about MobyRank.
All of these leave this gamer walking away (or rather, being pulled away) from an all-around excellent game, and a flawless arcade translation. X-Men vs. Street Fighter is stunning to look at and listen to, and amazingly fun to play. It's simple enough that anyone who's ever played a Capcom game, heck anyone who's ever seen a Capcom game (Button-mashers unite!) can pick it up and play, but there's enough depth for die-hard Street Fighters to stick around for a while.
The graphics are some of the best yet seen in a SF title with brilliant colors and background animation. There are also lots of special effects and explosions to round out the mix. The graphics aren't perfect and surely could have benefited from more RAM in the Playstation, but they definitely don't suck either! I know a lot of people keep asking why Capcom continues to put out this style of 2-D fighting game. Well, all I can say is that someone out there (actually lot's of "someone's") must be buying and enjoying these games or Capcom certainly wouldn't be putting the development time or licensing fees into making these fighters. I for one am glad they do, it's a nice change of pace form the poly fighters and allow you to employ a completely different fighting strategy. Now I just wonder if they can make a Street Fighter vs. Star Gladiators...Sprite vs. polygon... now that would be something!
Another area where the PlayStation stands out as being an unsuitable platform for this coin-op monster is in the tediously long loading times that crop-up at every conceivable opportunity – making even a quick two player match a groan-inducing chore. As a fighting game, this is still better than the Street Fighter Alphas, but maybe it just arrived at the wrong time because Tekken 3 urinates over it from a great height, and makes it look quite dated in comparison. But still, if you’re serious about Street Fighter then this is a worthwhile additional to the set, albeit toned down from its origins.
X-Men V.S. Street Fighter is geen voltreffer maar ook zeker geen losse flodder. Het is een leuke afwisseling om met fighters uit verschillende 'kampen' te strijden. De gedateerde graphics nemen we dan maar voor lief.
X-men er selvfølgelig med fordi de i tegneseriens verden er en gigantisk succes historie, som Street Fighter er det på computeren, og at sætte disse kræfter sammen burde resultere i noget stort. Men der er ikke nogen nye features, lyden er dårlig, der er næsten ingen animationer i karaktererne, og comboerne er kedelige. Capcom skulle have et ordentligt rap over fingerne, dette er simpelthen ikke tilladt. Okay måske er det ikke helt rigtigt at der ikke er nye features, de er bare ligegyldige eller overdrevet platte. Det er et spil der ikke skulle have været. Det er ligegyldigt fyld. så hold dig væk, det er ikke noget værd.
What happens when you take an innovative arcade fighter, remove its most clever aspect, and put it on PlayStation? You get X-Men vs. Street Fighter, a game that delivers half the impact of its coin-op counterpart, yet isn't as horrible as you may be lead to believe.
X-Men vs. Street Fighter finally arrives on the PlayStation, only to be KO'd by an evil tag-team of choppy graphics and slow gameplay. Add in the discarded change-fighter feature, and X-Men vs. SF quickly tumbles to the bottom of Capcom's PlayStation brawl barrel.
When a system is incapable of doing justice to a game, one would think a company would be smart enough to not release the game on that system. But for reasons that are probably based entirely around making money, Capcom has released a completely butchered version of its arcade fighter, X-Men vs. Street Fighter, on the PlayStation. The only thing added to the game is super cancels, which allow you to string multiple super combos together. Super cancels were lifted out of Street Fighter EX without much forethought, so some characters' cancels work better than others. In fact, the entire game seems to have been designed without much forethought. Even if this were a perfect translation of the arcade game, the simple fact remains that X-Men vs. Street Fighter is a terrible, unbalanced, pound-on-buttons-at-random-and-win-anyway fighting game.