There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Acting||The quality of the actors' performances in the game (including voice acting).||3.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.2|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.6|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.6|
|Overall MobyScore (7 votes)||3.5|
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Une bonne alternative à Red Alert, mais qui ne le surpasse pas. Dommage qu'il soit injouable sans la souris et qu'il ne soit vraiment pas beau...
Some regions of the map contain buildings: factories, repair facilities and radar stations, where new units or vehicles can be produced. As you take more territory, your factories will construct everything faster and vice versa, if you’re being pressed back by the enemy. Controlling the six different types of unit, each with their own abilities, is easy if you’re using a mouse, and they can perform around 40 different actions. It’s a very similar system to that employed by Command & Conquer: Red Alert. To succeed in Z, you’ve got to be swift of thought and aggressive on the one hand, but tactically aware on the other. A good comparison is with speed chess. You know what moves you’d like to make given ample time to think about it, but you end up reacting to your opponent in a split second. Whether this is as much fun as the more pedestrian C&C is questionable, but once you get to grips with the razor-sharp thinking and strategies required to defeat the enemy, it’s tremendous fun.