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Originating in the arcades, Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.


Plotting NES Out of possible moves
Plotting Game Boy Game over
Plotting ZX Spectrum The blocks meet, they both disappear, and a new block is dropped into play
Plotting ZX Spectrum The game menu is displayed. The game name is built up one letter at a time. This screen alternates with the hi-score screen but it is only from here that a game can be started

Promo Images

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Alternate Titles

  • "Flipull: An Exciting Cube Game" -- Japanese title
  • "Flipull" -- Game Boy title
  • "フリップル" -- Japanese Spelling

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User Reviews

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Critic Reviews

Amiga Joker Amiga Nov, 1990 92 out of 100 92
Atari ST User Atari ST Jul, 1991 88 out of 100 88
CU Amiga Amiga Sep, 1990 84 out of 100 84
Commodore Format Commodore 64 Dec, 1990 80 out of 100 80
Power Play Arcade Nov, 1989 78 out of 100 78
The Games Machine (UK) Atari ST Sep, 1990 78 out of 100 78
ST Format Atari ST Nov, 1990 72 out of 100 72
ACE (Advanced Computer Entertainment) Atari ST Oct, 1990 710 out of 1000 71
Power Play Amiga Dec, 1990 66 out of 100 66
ASM (Aktueller Software Markt) Atari ST Sep, 1990 7.8 out of 12 65


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  • Amiga Joker
    • Issue 01/1991 – #2 Best Strategy Game in 1990
  • Amiga Power
    • May 1991 (Issue #00) - #23 in the "All Time Top 100 Amiga Games"
  • ST Format
    • Issue 01/1991 – #6 Best Puzzle Game in 1990

Contributed to by FatherJack (58537), Kabushi (163214), Martin Smith (62902) and Игги Друге (44994)