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Plotting

Plotting Screenshots

Amstrad CPC version

Plotting Amstrad CPC Title screen

Title screen

Plotting Amstrad CPC Drop the cross on another block

Drop the cross on another block

Plotting Amstrad CPC Level clear

Level clear

Plotting Amstrad CPC Level 2: Pair the blue block with another blue one

Level 2: Pair the blue block with another blue one

Plotting Amstrad CPC Level 3: Flinging away a green block at the bottom

Level 3: Flinging away a green block at the bottom

Plotting Amstrad CPC You must think of your strategy

You must think of your strategy

Plotting Amstrad CPC Game over

Game over


Plotting Screenshots

Arcade version

Plotting Arcade Title Screen.

Title Screen.

Plotting Arcade Training Stage.

Training Stage.

Plotting Arcade Which block to grab first?

Which block to grab first?

Plotting Arcade Bounce it off the wall to make the X blocks disappear.

Bounce it off the wall to make the X blocks disappear.

Plotting Arcade Well Done.

Well Done.


Plotting Screenshots

Atari ST version

Plotting Atari ST The title starts to come in

The title starts to come in

Plotting Atari ST Main menu

Main menu

Plotting Atari ST High scores

High scores

Plotting Atari ST Instructions

Instructions

Plotting Atari ST Game start

Game start

Plotting Atari ST No valid moves left

No valid moves left

Plotting Atari ST Using the top wall to aim this shot

Using the top wall to aim this shot

Plotting Atari ST Missed

Missed

Plotting Atari ST Completed the level - look at him jump

Completed the level - look at him jump

Plotting Atari ST About to take out 3 in a row

About to take out 3 in a row

Plotting Atari ST The level designer

The level designer

Plotting Atari ST Putting some blocks in place

Putting some blocks in place


Plotting Screenshots

Commodore 64 version

Plotting Commodore 64 Loading screen

Loading screen

Plotting Commodore 64 Title screen

Title screen

Plotting Commodore 64 Hurry up!

Hurry up!

Plotting Commodore 64 Stage clear!

Stage clear!

Plotting Commodore 64 Stage 2

Stage 2

Plotting Commodore 64 Out of moves!

Out of moves!

Plotting Commodore 64 Game over

Game over


Plotting Screenshots

Game Boy version

Plotting Game Boy Title screen

Title screen

Plotting Game Boy Throwing the special block

Throwing the special block

Plotting Game Boy Nowhere to throw this block

Nowhere to throw this block

Plotting Game Boy Stage clear

Stage clear

Plotting Game Boy Out of moves

Out of moves

Plotting Game Boy Game over

Game over


Plotting Screenshots

NES version

Plotting NES Title screen

Title screen

Plotting NES Drop the special block

Drop the special block

Plotting NES Recieving a Taito block

Recieving a Taito block

Plotting NES Eliminating more blocks gives higher scores

Eliminating more blocks gives higher scores

Plotting NES Just clear!

Just clear!

Plotting NES A fruit-themed level

A fruit-themed level

Plotting NES Sacrificing the last special block

Sacrificing the last special block

Plotting NES This stage has blockers to prevent you from hitting certain columns

This stage has blockers to prevent you from hitting certain columns

Plotting NES A miss!

A miss!

Plotting NES Hurry up!

Hurry up!

Plotting NES Out of possible moves

Out of possible moves

Plotting NES Game over

Game over


Plotting Screenshots

ZX Spectrum version

Plotting ZX Spectrum This copyright notice appears very briefly at the start of the load sequence

This copyright notice appears very briefly at the start of the load sequence

Plotting ZX Spectrum The load screen then displays and counts down until the game is loaded.

The load screen then displays and counts down until the game is loaded.

Plotting ZX Spectrum The game menu is displayed. The game name is built up one letter at a time. This screen alternates with the hi-score screen but it is only from here that a game can be started

The game menu is displayed. The game name is built up one letter at a time. This screen alternates with the hi-score screen but it is only from here that a game can be started

Plotting ZX Spectrum Start of game 1. The objective is to reduce the stack to 9 blocks.
The block to be fired is a Zapper, it will kill any block it hits.

Start of game 1. The objective is to reduce the stack to 9 blocks. The block to be fired is a Zapper, it will kill any block it hits.

Plotting ZX Spectrum The next block is a green one, its been fired at a matching block in the pile

The next block is a green one, its been fired at a matching block in the pile

Plotting ZX Spectrum The blocks meet, they both disappear, and a new block is dropped into play

The blocks meet, they both disappear, and a new block is dropped into play

Plotting ZX Spectrum This time the red block is fired at two adjacent matching blocks, both of which disappear

This time the red block is fired at two adjacent matching blocks, both of which disappear

Plotting ZX Spectrum Killing two matching blocks scores a bonus

Killing two matching blocks scores a bonus

Plotting ZX Spectrum To hit the green block on top the player must fire their block at the wall so that it drops down onto the target. The arrow shows where it will fall

To hit the green block on top the player must fire their block at the wall so that it drops down onto the target. The arrow shows where it will fall

Plotting ZX Spectrum Here the 'X' block could be dropped onto a matching block at the back of the pile...

Here the 'X' block could be dropped onto a matching block at the back of the pile...

Plotting ZX Spectrum .. or it could kill two adjacent blocks and score a bonus

.. or it could kill two adjacent blocks and score a bonus

Plotting ZX Spectrum Mission accomplished!

Mission accomplished!

Plotting ZX Spectrum Its possible to lose the game by not having a matching target block available. This makes the little blob thing cry and makes the player feel even more like a loser...

Its possible to lose the game by not having a matching target block available. This makes the little blob thing cry and makes the player feel even more like a loser...

Plotting ZX Spectrum .. still with luck there could be a hi-score to cheer the player up

.. still with luck there could be a hi-score to cheer the player up

Plotting ZX Spectrum Yay! ABC is 3rd

Yay! ABC is 3rd