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P.O.D.: Proof of Destruction

MobyRank MobyScore
Commodore 16, Plus/4
Commodore 64
ZX Spectrum
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Gridrunner provides the gameplay for this top-view budget shooter with 25 levels, challenging you to survive until the time runs out. You start with three lives, but get an extra one (up to a maximum of five) when a level is completed. The time goal is not reset when you lose a life.

You guide a small spacecraft around a screen representing your people's power grid, moving it in the four compass directions along the grid lines. Aliens fire in all directions, so there are no 'safe spots' in which you will not get hit. Their shots cut lines out of the grid, preventing motion along that space for the few seconds it takes to reform. Every fourth level deviates from the norm by simply forcing you to shoot aliens for bonus points. Lives can still be lost during and gained after these.


P.O.D.: Proof of Destruction Commodore 64 Some level damage as I try to survive
P.O.D.: Proof of Destruction Commodore 64 Game start - the first wave is a Centipede
P.O.D.: Proof of Destruction Commodore 64 Another centipedal wave
P.O.D.: Proof of Destruction ZX Spectrum End of the road.  After the 'Game Over' message the game takes the player back to the

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The Press Says

Zzap! Commodore 16, Plus/4 Aug, 1987 92 out of 100 92
Tilt Commodore 64 Jun, 1987 14 out of 20 70
Happy Computer Commodore 64 May, 1987 67 out of 100 67
ASM (Aktueller Software Markt) Commodore 16, Plus/4 Jan, 1987 7 out of 12 58
Commodore User Commodore 16, Plus/4 Dec, 1986 5 out of 10 50
Computer Gamer Commodore 64 Jun, 1987 45 out of 100 45


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Hidden Game

In 1993, P.O.D. saw an update and was available as a hidden game on Sega's Genesis system on the game Lotus II. Changing player 1's name to ''Pod Please'' would unlock it.
Contributed to by *C64* (53367) and Martin Smith (63108)