Poing Screenshots (Amiga)

User Screenshots

Amiga version

Title screen
Levels usually look more like pictures than abstract obstructions
This is more abstract, though
If you miss a ball, it comes hurtling back through the previous levels – catch it if you can!
The challenge here is to lodge the ball into the small gap – hopefully it then enters the tunnel to reach the next level
Alternatively, you may just smash the very durable bricks
Punch a hole…
…and watch the ball as it bounces between the strips
Two special bricks found: slow ball and bonus multiplier
Looks like a Sinclair Spectrum reference
Another pachinko-like level
The yellow wall takes two hits to break
Trace mode – the computer controls the paddle on autopilot and with unparalleled speed
High scores