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Police! (Commodore PET/CBM)

Police! Commodore PET/CBM Introduction screen


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In Police! the player takes on the role of a police agent in his squad car. The game plays in two parts, both taking place on the same map. In the first, the police agent must find the perpetrator. After that, in the second, the agent must try to capture him.

The game is presented as a top-down road map of the city. The police agent can move along the streets at will. From time to time the perpetrator will commit crimes which will be indicated such as "Freeway accident" or "Bank robbery". The location will remain unknown, but using the map the player can try to devise whereabout the perpetrator is. Once the perpetrator is spotted by the agent he will become and remain visible. It's up to the player to capture the perpetrator by strategically placing roadblocks, which only come in a limited supply. The game is over when the perpetrator is caught.


Police! Commodore PET/CBM Got him!
Police! Commodore PET/CBM The perp commits his first crime. He must be near one of the Ls on the map now
Police! Commodore PET/CBM He's heading towards a roadblock
Police! Commodore PET/CBM Three characters in a row, the black circle with green line is a road block, below that is the agent and below that is the perpetrator

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vedder (20534) added Police! (Commodore PET/CBM) on Aug 29, 2011