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There is a slew of console RPGs released every year that aren't nearly as good as PoPoLoCrois. Don't be dissuaded by the kid-friendly appearance, this is a thoughtful game both emotionally and strategically.
RPG fans have been eagerly awaiting something to sink their teeth into on the PSP, and PoPoLoCrois should fit the bill nicely. The charm of the title lies in its child-like characters, animated cutscenes and fairy tale world, which remind me more than anything else like a Miyazaki film like Spirited Away.
My time in PoPoLoCrois was a blast from the past. It reminded me that no matter how photo-realistic graphics will get, a solid story and a colorful cast of characters will be more engaging than the latest water-physics-shader-dynamic-effect-o-rama... well, you get the picture. Whimsical, charming, endearing, solid, and traditional are all ways I describe PoPoLoCrois. While this isn't the most cutting edge RPG experience, it shouldn't be missed by anyone who wants a complete RPG package. Yes, there are problems but they are easily overlooked when there is so much that makes up for the repetitive sounds or 16-bit looking graphics.
PopoloCrois is a good RPG with a good blend of action and strategy. It's long and it can get repetitious. There are no other modes and not much at all for replay value. You won't get through this game in a weekend so if you want to play, you're going to have to pay.
PoPoLoCrois certainly isn't a game without problems, but the problems found within it are few and far between. Enemy encounters tend to be a bit too frequent, the game has some crazy load times, the musical score is way out in left field and the map makes you want to weep openly; yet for some reason, there is a game that is so charming and so fun that you'll forgive these grievances and simply play because you find yourself entranced. PoPoLoCrois is far from perfect, but it's a great time and just the right length for a portable adventure! Role-playing gamers should nab this one while they can.
But then, jumping in isn't what PoPoLoCrois is about. It's about an endearing quest to save your family, combating all enemies that stand in your path; a game where the number of hours you play is defined by your love or loathing of the genre. It really does have something for every RPG fan, and its main success is something every game should strive for before innovation; it excels at the simple things, with gameplay that makes it accessible to new players and enjoyable for devoted RPG fans.
Popolocrois is a solid RPG, despite the simple elements of its story and battle system, and provides some gamers with the experience they have been waiting for since the launch of the PSP. Fans of classic RPGs will enjoy and revel in the experience just as much as those who are new to the genre. However, it does not offer much in the way of innovation and sadly, we will have to wait longer still until an original RPG of credit graces the PSP.
PoPoLoCrois is an enjoyable RPG that most will appreciate, especially with the lack of RPG's currently on offer on the PSP. It's worth noting that the game is especially accommodating for those who haven't experienced the genre yet and for this it deserves praise. Experienced RPG gamers might find the game a little too simplistic in places and would probably have wanted the battles to be more challenging, amongst other things. The multitude of load times is unfortunate and it's something we hope will be resolved for any future games that might appear in the series. All things considered though, PoPoLoCrois is an enjoyable RPG.
PoPoLoCrois is a bit of a throwback to RPGs from the 16-bit and PlayStation era. If you aren't expecting much in terms of graphics or sound or are looking for an old school RPG playing experience on your PSP, you won't be disappointed by PoPoLoCrois. However, those looking for something more cinematic should wait for something else.
Probably the most endearing and enjoyable thing about PoPoLoCrois is the story, despite it not exactly being the most original in an RPG. There’s a magical quality to the characters and to the way the narrative progresses with its humour and warmth, and it’s this that makes the experience probably the most unique RPG the PSP has. With its obscurely capitalised name, inferior combat and overly basic approach to everything, PoPoLoCrois is the sort of game whose target audience of gamers would really be grateful for its existence, if only they knew about it.
However the issues with the game are very minor ones and shouldn't really affect much of your gameplay efforts. As a total package, PoPoLoCrois is an excellent one introducing a land to a lost gem that never made it out for fear of ridicule. The game makes excellent use of music which varies distinctly from area to area not to mention how beautiful the graphics are for each town and area, which really displays the artistic goal the game, has. The game is a very decent one and is designed with children in mind, or those that are new to the genre. PoPoLoCrois tries not to overwhelm the player with story and focuses a lot on the fun, rich gameplay that the player comes to expect from a portable title. I highly recommend the game, especially if you have 30 hours to spend on a child saving his parents.
When it comes to role-playing games, it's been a little dry on the PSP front. Apart from Untold Legends: Brotherhood of the Blade and the recently released Legend of Heroes, fans of the genre haven't had much to play. So when Agtech announced it would release Popolocrois on the PSP, fans had a legitimate reason to get excited. And not just because it's an RPG, but because it's the first time a game in the Popolocrois series has released outside Japan.
A fine way to spend some playing time on your PSP. I like the fact that this title will take some dedication and resolve to complete and I still like the classic RPG look that it features. Lastly, there are some poignant moments and even though he is only 10, Pietro's love for his mother is never in question.
PoPoLoCrois is, at its core, a vanilla, mediocre, bland, been-there-done-that Japanese RPG that probably should have stayed in Japan. There was a buzz about it in the import gaming community many years back and I do commend Agetec for bringing it out for North American audiences, but I fail to see what made the game buzzworthy among that importer constituent in the first place. PoPoLoCrois is merely another face in the crowd of Japanese RPGs and an easily forgettable one at that.
Naives Rollenspiel-Classical in feinster 16-Bit-Machart: Unkompliziert, dynamisch, gut.
Popolocrois is the first US release in a role-playing series that has been around for nearly a decade in Japan. In fact, it was popular enough overseas to spawn its own anime series. Popolocrois on the PSP is somewhat of an amalgam of the first two games in the series, which have been reworked and woven together to deliver a singular, fairly cohesive adventure. Rather than trying to develop a convoluted battle system or flashy cast of characters, Popolocrois keeps things simple. It works for and against the game, depending on your perspective. If you're a role-playing veteran looking for a new epic adventure to tackle, you'll probably lose interest in Popolocrois rather quickly. However, if you're new to the genre or you're just looking for a light, easygoing adventure to carry around in your pocket, Popolocrois will suit you just fine.
Un RPG empli de charme dont la difficulté et le style graphique pourraient laisser penser qu'il ne se destine qu'aux néophytes du genre. Mais il serait bien bête de passer à côté d'un jeu aussi sympathique qui constitue un divertissement vraiment plaisant, autant pour ceux-ci que pour les plus chevronnés.
It's no surprise to me that PoPoLoCrois has never reached America until now. It's a pretty bizarre, obscure little title. With a name like PoPoLoCrois, it's not hard to see why people are scratching their heads and moving on to the other PSP RPG, Legend of Heroes: A Tear of Vermillion. After all, it sounds and looks more like an RPG from simply looking at the box. But give PoPoLoCrois a chance, it's the best RPG you're going to play on Sony's little handheld for a while. Until a Final Fantasy game unleashes the Ultima spell on the PSP, you're going to have to settle for less - and PoPoLoCrois makes the most out of its dated concept and random battle encounters with entertaining characters and a lot of charm.
For being the PSP’s first classic RPG, PoPoLoCrois will more than fill the void with an engaging story, amazing visuals, an entertaining battle system, and above average voice acting.
In a way, I've been in anticipation of PoPoLoCrois more than any other game that has ever come out here. See, it was first announced for the original PlayStation back in 1995 or so, when my young child brain was still trying to come down from the combined highs of the new 32-bit systems and the SNES classic Chrono Trigger. I read about this game, thought it might be a marriage of my two then-favorite things, and then waited patiently as it never came out and was eclipsed by even more exciting titles. I guess I never really forgot about it entirely because I still felt an atrophied, dusty excitement when it was finally announced for release here.
There's no way to tackle an old favourite of '90s JRPG players and its eventual arrival in the West without preamble. Oh such preamble we shall have... long, meandering and highly informative the preamble shall be.
Role-playing games released early in a console's lifespan are usually not the cream of the crop. Maybe it's a process of working the kinks out, I don't know. PSone had the atrocious Beyond the Beyond; PS2 had the tragic trio of Evergrace, Eternal Ring, and Orphen. PSP hasn't done nearly as bad, as I personally enjoyed Legend of Heroes. PoPoLoCrois also at least sits above sewage point, but it's also akin to a dinner at Denny's: it tastes fine going down, but it's nothing you'll pat your belly over later or crave next time you're hungry.
PoPoLoCrois is chock-full of personality and charm. It’s good enough to keep both younger and older gamers interested in the story and the development of the characters. Unfortunately, the “improvements” don’t quite take the game far enough, and the result is a game that is primarily suited to younger players and those who aren’t up to more difficult RPG offerings. For anyone who grew up playing RPG games on the SNES or NES and is looking for another traditional RPG on the PSP, you may feel short-changed. Game-wise, this a nice throw-back to days gone by, but somewhat marred by technically inefficiencies and far too easy for anyone that's being playing RPGs for years. Still, despite the problems, it's actually not a bad place to start and the PAL version does have a very nice cover...
When you have a game that’s not really all that challenging and that likes to play itself a healthy chunk of the time, you get a game that will struggle to hold the interest of experienced RPG gamers for very long. If you’re looking for an introductory game for a young RPG gamer-to-be or something to keep younger gamers quiet for a little while, then PopoloCrois is worth a look.
Playing through it I found myself hoping it would end soon, and even though 30 hours of gameplay seems a positive feature, here it's just another one of the many minuses. There are good sides to the experience, such as the constant attempts to entertain the player and the lovely anime style of the graphics and cut scenes, but it just isn't enough to keep anyone other than the most ardent RPG fan from letting it gather dust on the shelf. Sadly I still haven't found the game to justify buying a PSP in the first place and I think I'm going to go back to buttering bread with it.
Difficile de porter un jugement radical sur Popolocrois. A mon sens, ce titre est parfait pour ceux qui désirent se mettre au RPG, d'autant qu'il inclut également des notions de tactical durant les combats. Le jeu se laisse savourer malgré une histoire un peu soporifique et on appréciera ou non la simplicité d'ensemble. En somme, si vous êtes fan du genre, vous feriez mieux de vous retourner vers un Tales Of Eternia, bien plus intéressant, pendant que tous les autres se laisseront tenter par une épopée un rien enfantine, peu inventive mais ne manquant pas de charme.
While I may not have sounded excited or exhilarated about PopoloCrois, and some might even take my comments at calling PopoloCrois a simplistic game negatively, it is not intended that way. I enjoyed playing the game. The story was a little too kiddy for my tastes, but still enjoyable. Overall the game is fun and offers RPG enthusiasts a solid game with plenty of animation and voice-overs to keep you entertained. It kept me busy for about 25 hours start to finish.
There's not much to satisfy RPG fans on the PSP, so this is a tempting and marginally rewarding purchase. Fans of classic sprite design will love some of the graphics, and there's at least 25 hours of gameplay here for those who dig into it. But hopefully most fantasy lovers also have a Game Boy, in which case the recent Final Fantasy IV port offers all the classic flavor with
Frankly, if someone called Prince Pietro of Popolocrois walked into my house brandishing a sword I’d be displeased. If he then proceeded to open a chest into which I’d placed my life-savings, well, it wouldn’t be pretty. Fortunately, this is Britain, my life-savings are in a building society and a merry bunch known as ‘the Police’ are there for anyone foolhardy enough to try their hand breaking and entering.
Although it's got all the trappings of an RPG, PoPoLoCrois is not very entertaining as a video game. It may be appropriate if you've got a PSP and want to keep a young child entertained on a trip, but for veteran RPG players, this game will not be very satisfying.
Overall, PoPoLoCrois is decent. The artwork is pretty, and I like the 2D graphics. The story begins nicely, and as you continue to play the game you almost forget you start out as a 10 year old boy. However, the long load times and the average music make what could have been a good game play experience, simply an average one. If AgeTec could have at least hidden or reduced the load times for battles, the game could have received a higher score. If you must own every RPG release this year, then give the game a chance. Otherwise, you can do better and probably should skip PoPoLoCrois all together.
PoPoLoCrois might be a familiar name to dedicated RPG'ers or import junkies, but this was my first experience with this series and I can't say that it was a very positive one. It's a shame because the art style attractively breaks away from the typical anime-esque lines and also sports some gorgeous animated cutscenes more interesting than the game itself. Despite these meager positives, there's nothing to recommend it outside of the fact that it's an RPG on the PSP. Given the state of the PSP's library, this alone might be enough for some people, but it's not for me. Maybe if I was stranded on a desert island and this was my only game… but even then, just maybe.
As much as I could have liked to love PoPoLoCrois, it's just lacking in so many areas. The developers did their darndest to get the gameplay going, but they overlooked so many other factors (visuals, audio, slowdown) in the process that the result just becomes a mediocre project. There are so many better RPGs out there, and you're better off overlooking PoPoLoCrois in favour of greener pastures.
Popolocrois is hard to find now that it is out of print. You might run across it in the used PSP section of a gaming store or pawn shop. I strongly suggest you leave it there though. Cute story, and swanky graphics do not a justifiable purchase make.
Un remake qui reste donc en travers de la gorge. C’est lourd le sacrifice que j’ai fait pour vous de le tester. Pour me rendre hommage, n’achetez pas ce jeu. Peut-être qu’un jour les éditeurs finiront par comprendre que les remakes c’est bien, mais quand les originaux sont déjà moyens et qu’ils ne prennent pas la peine de l’améliorer techniquement ça donne un remake bâclé. On aurait préféré Chrono Cross.