Portal 2

Moby ID: 51233

[ All ] [ Linux add ] [ Macintosh ] [ PlayStation 3 add ] [ Windows ] [ Xbox 360 ]

Macintosh screenshots

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Title
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Title screen changes as you progress here we have Chell & GLaDOS
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Main menu
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Extras menu
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Game start you awake from stasis
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Wheatley jabbering on as usual - something about a long sleep something something...
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Here we go - Test Chamber 00
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Infomercials before each chamber with GLaDOS talking in the background about this coming chamber test
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Lab rat graffiti appears throughout the facility
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Taking a short-cut of sorts from a test chamber with some behind the scenes of Aperture Labs here
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Test 14 with 3 beam targets and only 1 reflective cube...hmmm
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Test 15 Oh yeah I remember sentry bots but also includes blue walkway which has many uses
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Sentry bots surrounding the cube.... nice
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Laser redirection on a sentry bot... bye bye
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Another test with blue walkways
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Killing off some sentry bots with reflective cube and laser beam
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GLaDOS finally getting caught up and preparing the test chambers with this one finished nice
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Little break-out of test chamber 21 with Wheatley on his rail
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Chell in a view from port to port
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Aperture Science facility is an amazing place
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Sentry bot testing
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That wasn't a good idea per Wheatley
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Neurotoxin manufacturing facilities
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Remember if you see an implosion look right at it!
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Following Wheatley through the tubes
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An GLaDOS isn't happy as my containment is breaking apart
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Aperture Science facility is huge!
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Now that's a big door!
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Scale is hard to capture in screenshots
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An exit door and of course no catwalk
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Cave Johnson a founder of Aperture Science
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Catwalk or not I'm landing on that door.....woh woh
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Everything bounces on the blue gel including cubes
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Wait blue gel on the walls?

Windows screenshots

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Title screen.
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Main menu.
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Chell wakes up in this room.
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Meet Wheatley, your new companion.
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This is what the Aperture Science Labs generally look like after the last game.
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The game slowly introduces the game mechanics once again.
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Lasers are a new element to work with. They activate switches and can take out turrets. There are special blocks used to redirect them.
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Light bridges are another novelty.
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Hey, turrets! I'm over you!
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Still without actual guns, Portal 2 now has Deadly Lasers, capable of incinerating the turrets.
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Even if the Rat Man only appears in the <i>Lab Rat</i>comic, his paintings are scattered all over the complex.
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I guess it's scary to crawl on catwalks through working factory without light.
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Some turrets are different, like this peaceful one. Sadly, you can't take it along.
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Reunited with GLaDOS.
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Watching the laboratories in decay, through a blue portal.
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There is much more open space to explore.
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This part of the game has a <moby game="BioShock">BioShock</moby>-retro feel to it.
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Introducing the new gels. For science!
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Areas of attention are often highlighted subtly.
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In the middle of jump.
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Isn't that Chell herself on the poster? Yet another theme for speculations.
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Preparing to run over the red speed gel.
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This beam lifts you up.
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A giant storage room for turrets.
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I'd say it looks like a death trap.
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Deep down inside the facility.
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Loading screen for the cooperative mode.
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Working together with an online player.
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Pay real money for new skins.
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Other title/loading screens show the bot duo. P-Body is in front and Atlas is in shadow.
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The included level editor.
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A quick custom level I whipped up in the editor. This is what the player character looks like in the community-created levels.
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In "developer commentary" mode, there are comment nodes scattered throughout which provide interesting information about the game's development and design.
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Graffiti.
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Graffiti

Xbox 360 screenshots

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Containment room
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Wheatley
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