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Title screen changes as you progress here we have Chell & GLaDOS
Game start you awake from stasis
Wheatley jabbering on as usual - something about a long sleep something something...
Here we go - Test Chamber 00
Infomercials before each chamber with GLaDOS talking in the background about this coming chamber test
Lab rat graffiti appears throughout the facility
Taking a short-cut of sorts from a test chamber with some behind the scenes of Aperture Labs here
Test 14 with 3 beam targets and only 1 reflective cube...hmmm
Test 15 Oh yeah I remember sentry bots but also includes blue walkway which has many uses
Sentry bots surrounding the cube.... nice
Laser redirection on a sentry bot... bye bye
Another test with blue walkways
Killing off some sentry bots with reflective cube and laser beam
GLaDOS finally getting caught up and preparing the test chambers with this one finished nice
Little break-out of test chamber 21 with Wheatley on his rail
Chell in a view from port to port
Aperture Science facility is an amazing place
Sentry bot testing
That wasn't a good idea per Wheatley
Neurotoxin manufacturing facilities
Remember if you see an implosion look right at it!
Following Wheatley through the tubes
An GLaDOS isn't happy as my containment is breaking apart
Aperture Science facility is huge!
Now that's a big door!
Scale is hard to capture in screenshots
An exit door and of course no catwalk
Cave Johnson a founder of Aperture Science
Catwalk or not I'm landing on that door.....woh woh
Everything bounces on the blue gel including cubes
Wait blue gel on the walls?
Chell wakes up in this room.
Meet Wheatley, your new companion
This is what the Aperture Science Labs generally look like after the last game.
The game slowly introduces the game mechanics once again.
Lasers are a new element to work with. They activate switches and can take out turrets. There are special blocks used to redirect them.
Light bridges are another novelty.
Hey, turrets! I'm over you!
Still without actual guns, Portal 2 now has Deadly Lasers, capable of incinerating the turrets.
Even if the Rat Man only appears in «Lab Rat» comic, his paintings are scattered all over the complex.
I guess it's scary to crawl on catwalks through working factory without light.
Some turrets are different, like this peaceful one. Sadly, you can't take it along.
Reunited with GLaDOS
Watching the laboratories in decay, through a blue portal
There is much more open space to explore.
This part of the game has a BioShock-retro feel to it.
Introducing the new gels. For science!
Areas of attention are often highlighted subtly.
In the middle of jump.
Isn't that Chell herself on the poster? Yet another theme for speculations.
Preparing to run over the red speed gel
This beam lifts you up.
A giant storage room for turrets
I'd say it looks like a death trap.
Deep down inside the facility
Loading screen for the cooperative mode
Working together with an online player
Pay real money for new skins
Other title/loading screens show the bot duo. P-Body is in front and Atlas is in shadow.
Screenshot showing the level editor now included in Portal 2
In "developer commentary" mode, there are comment nodes scattered throughout which provide interesting information about the game's development and design.
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