|Perhaps the CPC's greatest racing game||Amstrad CPC||Martin Smith (63216)|
|Arcade||Awaiting 1 votes...|
here for more information about MobyRank.
Superlative, high-speed, off-road action setting the incredibly fast pace for the rest to follow this Xmas.
Commodore 64Your Commodore
Power Drift is a very good conversion, and as long as it keeps it's head above the Christmas quagmire, it's quality should show in the form of a high chart position.
Commodore 64The Games Machine (UK)
Playing similarly to Commodore Buggy Boy but with fast plentiful 3-D graphics somehow crammed into a single load, Power Drift is worth every penny.
Wonderful stuff. As challenging and as addictive as you would expect from a hit coin-op but with much more gameplay depth than usual. A first-class racing game with all the essential ingredients to keep you in the driving seat.
A PC Engine classic that still holds up well today. Power Drift is a close translation of the arcade original considering the PC Engine can't do any fancy hardware scaling or rotation. This game offers clear digitized voice and provides a tough challenge making this game a must have!
Commodore 64Commodore Force
The question is, how could the thrills of the breathtaking original be squeezed into just 64K? Well, obviously they couldn't, but 64 Power Drift is a valiant attempt all the same. It's fast, and there's some pleasing stomach-churning hills around. A good solid racer and no mistake.
Atari STThe Games Machine (UK)
Although it has the high presentation and colourful arcade look of the Amiga, the ST uses fewer colours, less detail and moves slower. Sound effects are weaker and samples a touch distorted, but overall audio is good.
Converting such an excellent arcade game must have been a nightmare for Activision, and it has to be said that they have done a great job. Powerdrift is as close to the arcade as we could hoped for. I think the programmers may have tried a little too hard to make it a close conversion, and therefore the game has suffered somewhat. The track is far too flickery and is poorly constructed, becoming a little unclear at times. Well tried, but out of the Amiga's league, I'm afraid.
ZX SpectrumYour Sinclair
If you don't know about Power Drift you have just returned from a month holiday on Jupiter. I mean, it's been a big hit in the arcades, it's been emblazoned on our front cover, and we've even given you an exclusive level as a playable demo! (Hello, I've just returned from a three month holiday on Jupiter! Reader's voice) Erm, right! Power Drift is a conversion of the Sega arcade hit of the same name. It's a rolling road racing game in which you race a sort of dune buggy against 12 other competitors on different courses. There are five main courses to choose from and then five stages to each course, so in effect you've got 20-odd different tracks! Oh, and it's been programmed by the people responsible for WEC Le Mans so you won't be surprised to hear that it's one slick and smooth-scrolling racing game.
Power Drift ist ein abwechslungsreiches, mit ansprechenden Details gestaltetes Racing-Game. Die Grafik ist schnell und witzig und überzeugt durch horizontale und vertikale Animation. Sound und Geschwindigkeit sorgen für Spannung, die C64-Version ist absolut gelungen.
Commodore 64Commodore User
Powerdrift 64 is much superior to the Amiga version. It plays with all the fast paced frenzy of the arcade original. Given the choice I sure know which version I'd choose.
Das Spiel bietet prima Grafik, schnelle Animation und gute Spielbarkeit. Allerdings ist eine kurze Eingewöhnungszeit erforderlich, ehe man an der ungewohnten Steuerung Gefallen findet. Aber dann kommt Freude auf: Man mag nicht mehr von dem Game lassen, ehe man nicht alle 27 (relativ kurzen) Rundkurse durchfahren hat. Die einfallsreichen Rampen und Hindernisse, zusammen mit der tollen Sprachausgabe und den gelungenen FX machen das Spiel zu einem echten Renner!
Atari STST Action
Many doubted that it could be done, and so Activision entrusted the rather daunting task of converting the Power Drift coin-up to their best team, and the result has surprised even the staunchest of critics. The arcade game has the biggest and fastest-moving sprites ever, and the Power Drift team have made few concessions with the sixteen-bit version - at times there are more than sixty sprites on screen. The ST has really been stretched to the limits here, and so occasionally the machine struggles to run the game smoothly. Therefore, the blitter-chip option, for those lucky enough to have the chip, is a welcomed inclusion. Exciting race action at its best, confused at times by the amount of sprites on screen, but generally a highly commendable job of a seemingly impossible conversion.
Commodore 64ACE (Advanced Computer Entertainment)
More of an interpretation of the original coin-op than a direct conversion attempt. This pays dividends in the gameplay as the road layouts are far more playable - particularly the absence of the crossovers. Animation is competent in the C64 version - making for an absorbing race game.
Finally we see the first of Activision’s biggies for Chrimbo, a conversion of an extremely fast race machine. So how has cartie-racing legend Power Drift fallen into the 68000? Not very well, as I expected. The problem lies with the machine. When an arcade programmer has an idea, he is given the hardware to carry that idea out. No matter how good a programmer is, the Amiga 500 hardware is not going to improve, and so the new breed of arcade games are too difficult to carry across. Powerdrift is one of them.
With its neat presentation Power Drift appears to be a good conversion. But as you get to harder, more graphically complex levels the graphics and gameplay start to get messy and confusing, spoiling the playability somewhat. Fans of the coin-op might appreciate the programmer's bravery, but others will wonder why he didn't keep it as graphically simple as the C64 game.
Respekt vor der technischen Glanzleistung der Programmierer. Die 3D-Grafik bei den verschiedenen Berg- und Talkursen ist erstaunlich flott und fließend. Gelegentlich bleiben zwar Flackereien nicht aus, doch sie stören den teilweise etwas unübersichtlichen und hektischen Spielfluß kaum. Wer das Arcade-Original mochte, wird mit der Umsetzung zufrieden sein.
All the arcade's tracks, characters, and secret features. The graphics can get very confusing, and the gameplay isn't really that close to the original. A good stab at a very difficult conversion, but not quite good enough.
Amstrad CPCThe Games Machine (UK)
The driver portraits on the Amstrad selection screen scroll horizontally. They're much larger than on other versions so only five can fit onscreen at once. Unfortunately, the portraits, like the poor animated cars, jerky road and just about everything in the game, are gaudy and very blocky. The music's quite good but effects are just a dull roar and the occasional ping.
Commodore 64Commodore Format
Great the first time round and if you missed it then, you musn't miss it now. A classic racing game.
Das konnte ja nicht gutgehen: Der Power Drift-Spielautomat bietet atemberaubende 3D-Grafik dank eines teuren Spezial-Chips. Selbst ein Amiga kann mit solchen Hardware-Tricks nicht dienen und bei Power Drift hängt der Spielspaß von der Schnelligkeit der Grafik ab. Obwohl sich die Programmierer viel Mühe gegeben haben, spielt sich die Amiga-Umsetzung schlapp. Das 3D ist so ruckartig, daß man kaum vernünftig steuern kann. Je mehr Grafik dargestellt werden muß, desto eher kommt das Programm beim Berechnen sichtlich ins Schwitzen (und der Wagen ins Schleudern). Power Drift sieht hübsch aus, doch das schlichte Spielprinzip und die langsame Grafik ruinieren viel.