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The Powerpuff Girls Learning Challenge #2: Princess Snorebucks (Windows)

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100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.
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Description

The Powerpuff Girls Learning Challenge #2 : Princess Snorebucks is an edutainment title featuring the super-powered children from Townsville USA.

In this game the spoiled Princess Morebucks wants to be the heroine of Townsville. She tricks the Powerpuff girls by sending them a bedtime music box that sounds great and certainly helps them get to sleep but once they are asleep the music changes trapping the girls in their nightmares and rendering them unable to wake up. The player enters each of the nightmares and solves puzzles to earn wake-up points. Solving puzzles also unlocks printable items, pictures to colour in, dot-to-dot puzzles etc for the player to print off.

Each Powerpuff girls has her own nightmare. Buttercup's nightmare is called 'Fuzzy Flower Fractions' and is maths based. Bubbles' garden has been dug up by Fuzzy Lumpkins and as Buttercup it's the player's job to solve problems about fractions in order to replant the garden. The player is given a fraction, say 6/8, and a flower. They must select a picture from the notebook that divides the flower bed into eighths and them plant six of the portions with the correct flower.
'Escapade en Español!' is Bubble's nightmare. Here the Gangreen Gang have hidden acorns so that the squirrels in the park cannot reach them. The nuts are in piñatas and though the squirrels know which one they cannot get their nuts back. They spell the word in Spanish for the player who, as Bubbles, strikes the appropriate piñata until the nuts fall out.
This leaves Blossom's nightmare, 'Roach Coach Reading!' Blossom keeps a diary and Roach Coach has sent his cockroaches to destroy it. On each page they have rearranged the words and it's the players job to put them back into the correct order in a sliding puzzle game while at the same time bashing any roaches that attempt to mix the words up once more.
There are five levels of difficulty in each puzzle set and the player can progress through these sequentially or the game can tune the difficulty level to the player. Each game has a replayable introductory video sequence with worked examples that explain how to proceed. A progress chart shows how well the player is performing.
The player must collect ten wake-up points from each activity before the girls can be awakened. To awake them the player must match pieces of music to overload and destroy the music box. This is therefore called the 'Music Box Match' game, the player must complete this game before they can proceed.
The final section of the game, 'Dynamic Damage Control', is to clean up Townsville and stop all the monsters and villains who have been running out of control while the girls have been asleep. throughout this part of the game the player will hit red stop lights and must answer a question before they are allowed to proceed with the clean up. This part of the game uses the keyboard to direct the girls around a map of the town.


Screenshots

The Powerpuff Girls Learning Challenge #2: Princess Snorebucks Windows The game starts with a long cartoon introduction. This scene shows the arrival of Princess Morebuck's package.
The Powerpuff Girls Learning Challenge #2: Princess Snorebucks Windows An example of Buttercup's nightmare. The main board shows 1/2 and a flower. The player must select the symbol from the notebook that divides the garden in two ....
The Powerpuff Girls Learning Challenge #2: Princess Snorebucks Windows Every now and then Fuzzy Lumpkins comes along to destroy the garden and he must be dealt with
The Powerpuff Girls Learning Challenge #2: Princess Snorebucks Windows ... and then water it. If  the correct answer has been entered the flowers will grow.

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The Press Says

7Wolf Magazine Nov 28, 2003 6.5 out of 10 65

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piltdown_man (68899) added The Powerpuff Girls Learning Challenge #2: Princess Snorebucks (Windows) on Oct 19, 2012